CapersProject/Assets/02.Scripts/BehaviorTree/Enemy/Boss/Action/ActivateSkill.cs
Nam Tae Gun 15bfe87a09 #20 미니 모래 두더지 소환 기능 추가
+ MiniSandMole 프리팹 추가
+ BossConfiguration So에 MiniSandMole 추가
+ MiniSandMoleData, MiniSingleRollData So 추가
+ MiniSandMole BehaviorTree 추가
+ SandMoleMapController 클래스 추가
+ ITarget, ICurrentDirection 인터페이스 추가
+ Bt Actions - CanSkill, ActivateSkill 로직 변경
+ BossHealthPoint 로직 변경
+ 미니 모래 두더지에 소환할 때, 죽을 때, 디졸브 효과 추가

Closes #20
2024-06-16 20:09:42 +09:00

33 lines
901 B
C#

using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Enemies.Bosses;
using UnityEngine;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Enemies.Bosses.Actions
{
[TaskCategory("Custom/Enemy/Boss")]
[Serializable]
public class ActivateSkill : Action
{
[SerializeField]
private BossSkillName _bossSkillName;
private BossSkillController _bossSkillController;
public override void OnAwake()
{
_bossSkillController = GetComponent<BossSkillController>();
}
public override void OnStart()
{
_bossSkillController.ActivateSkill(_bossSkillName.ToString());
}
public override TaskStatus OnUpdate()
{
return _bossSkillController.IsSkillActive ? TaskStatus.Running : TaskStatus.Success;
}
}
}