35 lines
999 B
C#
35 lines
999 B
C#
using UnityEngine;
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namespace DDD
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{
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[CreateAssetMenu(fileName = "NewSkillData", menuName = "ScriptableObjects/Skills/SkillData")]
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public class SkillData : ScriptableObject
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{
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[field: SerializeField]
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public string Name { get; private set; }
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[field: SerializeField]
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public string DisplayName { get; private set; }
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[field: SerializeField, TextArea(3, 10)]
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public string Description { get; private set; }
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[field: SerializeField]
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public int Damage { get; private set; }
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[field: SerializeField]
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public float Cooldown { get; private set; }
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[field: SerializeField]
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public float Radius { get; private set; }
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[field: SerializeField]
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public float CastingTime { get; private set; }
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[field: SerializeField]
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public float Duration { get; private set; }
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[field: SerializeField]
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public LayerMask TargetLayer { get; private set; }
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}
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} |