CapersProject/Assets/02.Scripts/Character/Player/Combat/CombatInput.cs
Nam Tae Gun c2f8f02328 버그 및 로직 수정
+ GameManager CurrentCombatPlayer 버그 및 로직 수정
+ 타이탄 슬라임 스프라이트 변경
+ Tycoon action 추가
+ JumpSlam 스프라이트 형식으로 변경
+ Npc 레이어 추가
2024-06-08 02:31:08 +09:00

136 lines
4.1 KiB
C#

using System;
using BlueWater.Uis;
using UnityEngine;
using UnityEngine.InputSystem;
namespace BlueWater.Players.Combat
{
public class CombatInput : MonoBehaviour
{
// variables
#region variables
// Components
private PlayerInput _playerInput;
// Events
public event Action<Vector2> OnMoveInputReceived;
public event Action OnDashInputReceived;
public event Action<bool> OnAttackInputReceived;
public event Action OnActivateMainSkillInputReceived;
#endregion
// Initialize methods
#region Initialize methods
public void InitializeComponents(PlayerInput playerInput)
{
_playerInput = playerInput;
_playerInput.enabled = true;
PlayerInputKeyManager.Instance.SetCurrentPlayerInput(_playerInput);
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Combat);
}
#endregion
// Player input methods
#region Player input methods
public void OnMove(InputAction.CallbackContext context)
{
var movementInput = context.ReadValue<Vector2>();
OnMoveInputReceived?.Invoke(movementInput);
}
public void OnDash(InputAction.CallbackContext context)
{
if (context.performed)
{
OnDashInputReceived?.Invoke();
}
}
public void OnAttack(InputAction.CallbackContext context)
{
if (context.performed)
{
var device = context.control.device;
bool usedMouse;
switch (device)
{
case Keyboard:
usedMouse = false;
break;
case Mouse:
usedMouse = true;
break;
default:
return;
}
OnAttackInputReceived?.Invoke(usedMouse);
}
}
public void OnActivateMainSkill(InputAction.CallbackContext context)
{
if (context.performed)
{
OnActivateMainSkillInputReceived?.Invoke();
}
}
public void OnOpenItemInventory(InputAction.CallbackContext context)
{
if (context.performed)
{
CombatUiManager.Instance.CombatItemInventoryUi.Open(CombatUiManager.Instance.PopupUiList);
}
}
public void OnCloseItemInventory(InputAction.CallbackContext context)
{
if (context.performed)
{
if (!CombatUiManager.Instance.CombatItemInventoryUi.gameObject.activeSelf) return;
CombatUiManager.Instance.CombatItemInventoryUi.Close();
}
}
public void OnOpenMenu(InputAction.CallbackContext context)
{
if (context.performed)
{
CombatUiManager.Instance.CombatMenuPopupUi.Open(CombatUiManager.Instance.PopupUiList);
}
}
public void OnCancel(InputAction.CallbackContext context)
{
if (context.performed)
{
CombatUiManager.Instance.CloseLastPopup();
}
}
public void OnInteractionUi(InputAction.CallbackContext context)
{
if (context.performed)
{
if (CombatUiManager.Instance.CombatTutorialUi.CurrentTutorialState == TutorialState.First)
{
CombatUiManager.Instance.CombatTutorialUi.SecondFirstTutorialUi();
}
else if (CombatUiManager.Instance.CombatTutorialUi.CurrentTutorialState == TutorialState.Second)
{
CombatUiManager.Instance.CombatTutorialUi.EndTutorialUi();
}
}
}
#endregion
}
}