CapersProject/Assets/02.Scripts/BehaviorTree/Npc/Customer/Conditional/OrderCocktail.cs
Nam Tae Gun 57b21c004f 0.3.4.0
2024-11-15 16:28:13 +09:00

39 lines
1.0 KiB
C#

using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]
public class OrderCocktail : Conditional
{
private Customer _customer;
public override void OnAwake()
{
_customer = GetComponent<Customer>();
}
public override void OnStart()
{
_customer.OrderCocktail();
}
public override TaskStatus OnUpdate()
{
if (_customer.IsWaitTimeOver())
{
_customer.UnregisterPlayerInteraction();
EventManager.InvokeMissedServing();
return TaskStatus.Failure;
}
if (!_customer.IsReceivedItem) return TaskStatus.Running;
_customer.UnregisterPlayerInteraction();
return _customer.IsOrderedCorrected ? TaskStatus.Success : TaskStatus.Failure;
}
}
}