CapersProject/Assets/02.Scripts/Map/BossMapController.cs
Nam Tae Gun 7fb0da5888 #25, #26 아이템 직접 획득 방식 추가 및 선형적인 맵 구조 변경
+ Item관련 Excel, Json, So 수정
+ DropItemTable 로직 수정
+ 아이템 프리팹에서 Enable Interaction 체크하면 직접 룻팅, 해제하면 자동 룻팅
+ 체력회복 아이템 추가
+ 개발자 메뉴 상호작용 "F1" 키를 통해 접근 가능
+ 보스 맵은 마법진을 상호작용하면 보스전 시작
+ 맵 안에서 교전 중일 때, 투명 벽 쉐이더 추가
+ 맵 마다의 통로를 통해서 이동 가능
+ 선형적인 맵 구조에 맞게 리소스 및 위치 수정
+ 타이틀 화면으로 이동할 때 나타나는 오류 수정(CombatUiManager OnDisable 싱글톤 문제)

Closes #25, #26
2024-06-22 07:11:53 +09:00

145 lines
4.4 KiB
C#

using System.Collections;
using BlueWater.Audios;
using BlueWater.Enemies;
using BlueWater.Enemies.Bosses;
using BlueWater.Uis;
using BlueWater.Utility;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Maps
{
public class BossMapController : MapController
{
[SerializeField, Required]
protected Transform BossSpawnTransform;
[SerializeField]
protected BossType BossType;
[SerializeField, Required]
protected BossMapTrigger BossMapTrigger;
protected override void Start()
{
base.Start();
BossMapTrigger.OnInteractionActive += InitializeMap;
BossMapTrigger.OnInteractionActive += CloseMapEntrances;
}
protected override void OnDestroy()
{
base.OnDestroy();
BossMapTrigger.OnInteractionActive -= InitializeMap;
BossMapTrigger.OnInteractionActive -= CloseMapEntrances;
}
protected override void InitializeComponents()
{
base.InitializeComponents();
BossSpawnTransform = transform.Find("Spawns/BossSpawn");
BossMapTrigger = transform.Find("Props/2D/BossMapTrigger").GetComponent<BossMapTrigger>();
}
public override void InitializeMap()
{
Utils.StartUniqueCoroutine(this, ref MapInitializeCoroutineInstance, InitializeMapCoroutine());
}
protected virtual void InitializeBoss()
{
EnemyManager.Instance.InstantiateBoss(BossType, BossSpawnTransform.position, EnemyInstanceLocation);
}
public override void ResetMap(bool isHardReset = false)
{
DestroyAllObjects();
OpenMapEntrances();
switch (isHardReset)
{
case false when IsCleared:
return;
case true:
IsCleared = false;
break;
}
BossMapTrigger.ResetTrigger();
}
public override void RestartMap()
{
StartCoroutine(RestartMapCoroutine());
}
public override void ClearMap()
{
IsCleared = true;
StartCoroutine(nameof(ClearMapCoroutine));
}
protected virtual IEnumerator InitializeMapCoroutine()
{
DestroyAllObjects();
DataManager.Instance.CurrentSaveStage = SaveStage;
if (!string.IsNullOrEmpty(BgmName))
{
AudioManager.Instance.PlayBgm(BgmName);
}
CombatUiManager.Instance.FadeInOut(InitializeFadeInOutTime.x, InitializeFadeInOutTime.y);
yield return new WaitForSeconds(InitializeFadeInOutTime.x + InitializeFadeInOutTime.y);
InitializeBoss();
}
protected virtual IEnumerator RestartMapCoroutine()
{
DestroyAllObjects();
DataManager.Instance.CurrentSaveStage = SaveStage;
AudioManager.Instance.StopBgm();
CombatUiManager.Instance.FadeInOut(InitializeFadeInOutTime.x, InitializeFadeInOutTime.y,
new Color(0f, 0f, 0f, 0f), 1f);
yield return new WaitForSeconds(InitializeFadeInOutTime.x);
var currentCombatPlayer = GameManager.Instance.CurrentCombatPlayer;
if (currentCombatPlayer)
{
Destroy(currentCombatPlayer.gameObject);
}
GameManager.Instance.InstantiateCombatPlayer(PlayerSpawnLocation.position, Quaternion.identity);
BossMapTrigger.ResetTrigger();
OpenMapEntrances();
}
protected virtual IEnumerator ClearMapCoroutine()
{
VisualFeedbackManager.Instance.SetBaseTimeScale(0.1f);
CombatUiManager.Instance.FadeInOut(ClearFadeInOutTime.x, ClearFadeInOutTime.y);
var elapsedTime = 0f;
while (elapsedTime <= 3f)
{
elapsedTime += Time.unscaledDeltaTime;
yield return null;
}
DestroyAllEnemies();
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
elapsedTime = 0f;
while (elapsedTime <= 2f)
{
elapsedTime += Time.unscaledDeltaTime;
yield return null;
}
OpenMapEntrances();
}
}
}