20 lines
467 B
C#
20 lines
467 B
C#
using UnityEngine;
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namespace BlueWater
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{
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public class LiquidInteractionRegion : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other)
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{
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if (GameManager.Instance.CurrentTycoonPlayer.IsCarriedItem()) return;
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EventManager.OnLiquidRegionEntered?.Invoke();
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}
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private void OnTriggerExit(Collider other)
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{
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EventManager.OnLiquidRegionExited?.Invoke();
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}
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}
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}
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