+ 플레이어가 죽었을 때, grayscale을 이용한 이펙트 추가 + ItemLootInfoUi rectTransform 참조 오류 수정 + MoveTitleScene() 실행될 때, grayscale 비활성화 + 기존의 Vignette기능 카메라매니저 -> 포스트프로세싱매니저 + JumpSlam null 오류들 수정
78 lines
1.8 KiB
C#
78 lines
1.8 KiB
C#
using Sirenix.OdinInspector;
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using Unity.Cinemachine;
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using UnityEngine;
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namespace BlueWater
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{
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public class CombatCameraManager : Singleton<CombatCameraManager>
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{
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// Components
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#region Components
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[Title("카메라")]
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[SerializeField]
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private Transform _cinemachineCameras;
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[field: SerializeField]
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public CinemachineCamera BaseCombatCamera { get; private set; }
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public Camera MainCamera;
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#endregion
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// Unity events
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#region Unity events
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protected override void OnAwake()
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{
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Initialize();
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}
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private void Start()
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{
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if (!GameManager.Instance) return;
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GameManager.Instance.OnInstantiatePlayer += SetFollow;
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}
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private void OnDestroy()
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{
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if (!GameManager.Instance) return;
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GameManager.Instance.OnInstantiatePlayer -= SetFollow;
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}
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#endregion
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// Initialize methods
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#region Initialize methods
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private void Initialize()
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{
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_cinemachineCameras = GameObject.Find("CinemachineCameras").transform;
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BaseCombatCamera = _cinemachineCameras.Find("BaseCombatCamera").GetComponent<CinemachineCamera>();
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BaseCombatCamera.Priority = 1;
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MainCamera = Camera.main;
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}
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#endregion
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// Methods
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#region Methods
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public void SetFollow(Transform target)
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{
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BaseCombatCamera.Follow = target;
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}
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// public void SetFollowAndLookAt(Transform target)
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// {
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// BaseCombatCamera.Follow = target;
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// BaseCombatCamera.LookAt = target;
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// }
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#endregion
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}
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} |