CapersProject/Assets/02.Scripts/LiquidInteractionRegion.cs
2024-09-12 16:53:16 +09:00

20 lines
467 B
C#

using UnityEngine;
namespace BlueWater
{
public class LiquidInteractionRegion : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
if (GameManager.Instance.CurrentTycoonPlayer.IsCarriedItem()) return;
EventManager.OnLiquidRegionEntered?.Invoke();
}
private void OnTriggerExit(Collider other)
{
EventManager.OnLiquidRegionExited?.Invoke();
}
}
}