+ GameManager CurrentCombatPlayer 버그 및 로직 수정 + 타이탄 슬라임 스프라이트 변경 + Tycoon action 추가 + JumpSlam 스프라이트 형식으로 변경 + Npc 레이어 추가
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System.Collections;
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using BlueWater.Audios;
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using BlueWater.Enemies;
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using BlueWater.Uis;
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using UnityEngine;
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namespace BlueWater.Maps
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{
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public class RhinocerosMapController : BossMapController
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{
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public override void InitializeMap()
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{
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base.InitializeMap();
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DataManager.Instance.CurrentSaveStage = SaveStage.Rhinoceros;
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AudioManager.Instance.PlayBgm("Stage2");
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EnemyManager.Instance.InstantiateRhinoceros(BossSpawnTransform.position, EnemyInstantiateLocation);
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}
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protected override IEnumerator MapClearCoroutine()
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{
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VisualFeedbackManager.Instance.SetBaseTimeScale(0.1f);
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CombatUiManager.Instance.FadeInOut();
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var elapsedTime = 0f;
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while (elapsedTime <= 3f)
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{
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elapsedTime += Time.unscaledDeltaTime;
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yield return null;
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}
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AllDestroyEnemy();
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VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
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elapsedTime = 0f;
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while (elapsedTime <= 2f)
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{
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elapsedTime += Time.unscaledDeltaTime;
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yield return null;
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}
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CombatUiManager.Instance.ClearPopupUi.Open(CombatUiManager.Instance.PopupUiList);
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}
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}
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} |