36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using BlueWater.Interfaces;
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namespace BlueWater.Players.Tycoons
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{
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public class MakingCocktailStateMachine : IStateMachine<TycoonPlayer>
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{
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public void EnterState(TycoonPlayer character)
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{
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character.SpineController.PlayAnimation(TycoonPlayerSpineAnimation.MakingCocktail, true);
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}
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public void UpdateState(TycoonPlayer character)
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{
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if (character.IsMakingCocktail) return;
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if (character.TycoonMovement.IsMoving)
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{
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character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
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? character.ServingStateMachine
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: character.WalkingStateMachine);
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}
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else if (!character.TycoonMovement.IsMoving)
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{
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character.TransitionToState(character.TycoonPickupHandler.IsPickedUpCocktail()
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? character.ServingIdleStateMachine
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: character.IdleStateMachine);
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}
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}
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public void ExitState(TycoonPlayer character)
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{
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}
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}
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}
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