22 lines
513 B
C#
22 lines
513 B
C#
using Sirenix.OdinInspector;
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using UnityEngine;
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namespace BlueWater
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{
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public class LiquidController : MonoBehaviour
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{
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[SerializeField, Required]
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private GameObject _liquidObject;
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[SerializeField, Required]
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private Transform _spawnTransform;
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private void Update()
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{
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if (Input.GetKey(KeyCode.Space))
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{
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Instantiate(_liquidObject, _spawnTransform.position, Quaternion.identity);
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}
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}
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}
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} |