CapersProject/Assets/02.Scripts/EventManager.cs
2024-09-23 11:00:21 +09:00

44 lines
1.2 KiB
C#

using System;
using BlueWater.Items;
using UnityEngine;
namespace BlueWater
{
public static class EventManager
{
// Global events
#region Global events
public static Action<float, float, Color?, float> FadeInOut;
public static Action<int> OnMaxHealthChanged;
public static Action<int> OnHealthChanged;
public static Action OnDead;
#endregion
// Tycoon events
#region Tycoon events
// 음료
// public static Action<string> OnDrinkRecipeAcquired;
// public static Action<LiquidData> OnDrinkRecipeSelected;
public static Action OnTycoonOpenedEvent;
public static Action OnTycoonClosedEvent;
public static Action OnLiquidRegionEntered;
public static Action OnLiquidRegionExited;
public static Action OnCocktailStarted;
public static Action<CocktailData> OnCocktailCompleted;
public static Action OnCocktailDiscarded;
public static Action OnPlaceOnServingTable;
public static Action OnTakeFromServingTable;
// 요리
//public static Action<string> OnFoodRecipeAcquired;
#endregion
}
}