210 lines
6.4 KiB
C#
210 lines
6.4 KiB
C#
using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.SceneManagement;
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namespace BlueWater.Audios
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{
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public class AudioManager : Singleton<AudioManager>
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{
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[Title("오디오 데이터")]
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[SerializeField]
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private BgmDataSo _bgmDataSo;
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[SerializeField]
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private SfxDataSo _sfxDataSo;
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[SerializeField]
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private int _sfxChannelCount = 32;
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[Title("오디오 믹서")]
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[SerializeField]
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private AudioMixer _audioMixer;
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[SerializeField]
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private AudioMixerGroup _masterMixerGroup;
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[SerializeField]
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private AudioMixerGroup _bgmMixerGroup;
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[SerializeField]
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private AudioMixerGroup _sfxMixerGroup;
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[Title("중복 사운드 처리")]
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[SerializeField, Range(0f, 1f)]
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private float _sfxMinInterval = 0.09f;
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private Dictionary<string, AudioClip> _bgmDictionary;
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private Dictionary<string, AudioClip> _sfxDictionary;
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private AudioSource _bgmAudioSource;
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private Dictionary<AudioSource, float> _sfxPitchDictionary;
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private Dictionary<string, float> _sfxPlayTimeDictionary;
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protected override void OnAwake()
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{
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InitializeDictionary();
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InitializeComponents();
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SceneManager.sceneLoaded += OnSceneLoaded;
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}
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private void OnDestroy()
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{
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SceneManager.sceneLoaded -= OnSceneLoaded;
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}
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private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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StopBgm();
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StopSfxAll();
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}
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private void InitializeDictionary()
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{
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_bgmDictionary = new Dictionary<string, AudioClip>(_bgmDataSo.BgmDataList.Count);
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foreach (var element in _bgmDataSo.BgmDataList)
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{
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_bgmDictionary.Add(element.BgmName, element.Clip);
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}
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_sfxDictionary = new Dictionary<string, AudioClip>(_sfxDataSo.SfxDataList.Count);
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foreach (var element in _sfxDataSo.SfxDataList)
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{
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_sfxDictionary.Add(element.SfxName, element.Clip);
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}
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_sfxPlayTimeDictionary = new Dictionary<string, float>(_sfxDataSo.SfxDataList.Count);
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}
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private void InitializeComponents()
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{
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_bgmAudioSource = gameObject.AddComponent<AudioSource>();
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_bgmAudioSource.outputAudioMixerGroup = _bgmMixerGroup;
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_bgmAudioSource.loop = true;
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_sfxPitchDictionary = new Dictionary<AudioSource, float>(_sfxChannelCount);
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for (var i = 0; i < _sfxChannelCount; i++)
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{
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var sfxAudioSource = gameObject.AddComponent<AudioSource>();
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sfxAudioSource.outputAudioMixerGroup = _sfxMixerGroup;
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sfxAudioSource.loop = false;
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_sfxPitchDictionary[sfxAudioSource] = sfxAudioSource.pitch;
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}
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}
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public void PlayBgm(string bgmName)
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{
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if (_bgmDictionary.TryGetValue(bgmName, out var value))
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{
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_bgmAudioSource.clip = value;
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_bgmAudioSource.Play();
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}
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else
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{
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print("Bgm not found: " + bgmName);
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}
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}
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public void StopBgm()
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{
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_bgmAudioSource.Stop();
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}
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public void PlaySfx(string sfxName, float? duration = null)
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{
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if (_sfxDictionary.TryGetValue(sfxName, out var value))
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{
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if (_sfxPlayTimeDictionary.TryGetValue(sfxName, out var lastPlayTime))
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{
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if (Time.time - lastPlayTime < _sfxMinInterval)
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{
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return;
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}
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}
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var availableSfxAudioSource = GetAvailableSfxAudioSource();
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availableSfxAudioSource.clip = value;
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_sfxPitchDictionary[availableSfxAudioSource] = duration.HasValue ? value.length / duration.Value : 1f;
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availableSfxAudioSource.pitch = _sfxPitchDictionary[availableSfxAudioSource] * Time.timeScale;
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availableSfxAudioSource.Play();
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_sfxPlayTimeDictionary[sfxName] = Time.time;
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}
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else
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{
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print("Sfx not found: " + sfxName);
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}
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}
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public void StopSfx(string sfxName)
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{
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if (_sfxDictionary.TryGetValue(sfxName, out var clip))
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{
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foreach (var element in _sfxPitchDictionary.Keys)
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{
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if (element.clip == clip && element.isPlaying)
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{
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element.Stop();
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}
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}
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}
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else
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{
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Debug.LogWarning("Sfx not found: " + sfxName);
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}
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}
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public void StopSfxAll()
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{
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foreach (var element in _sfxPitchDictionary.Keys)
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{
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if (element.isPlaying)
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{
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element.Stop();
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}
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}
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}
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private AudioSource GetAvailableSfxAudioSource()
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{
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foreach (var element in _sfxPitchDictionary.Keys)
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{
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if (!element.isPlaying)
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{
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return element;
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}
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}
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// 모든 AudioSource가 사용 중이면 첫 번째 AudioSource를 재사용
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//return sfxPitchDictionary.Keys.GetEnumerator().Current;
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using var enumerator = _sfxPitchDictionary.Keys.GetEnumerator();
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enumerator.MoveNext();
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return enumerator.Current;
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}
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public void SetMasterVolume(float volume)
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{
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_audioMixer.SetFloat("Master", volume);
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}
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public void SetBgmVolume(float volume)
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{
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_audioMixer.SetFloat("Bgm", volume);
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}
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public void SetSfxVolume(float volume)
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{
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_audioMixer.SetFloat("Sfx", volume);
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}
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public void SetPitchSfxAll(float pitch)
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{
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foreach (var element in _sfxPitchDictionary)
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{
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element.Key.pitch = element.Value * pitch;
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}
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}
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}
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} |