62 lines
2.3 KiB
C#
62 lines
2.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[ExecuteInEditMode]
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public class SpriteSyncManager : MonoBehaviour
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{
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#if UNITY_EDITOR
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public bool _use;
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public SPUM_SpriteEditManager _spriteEditor;
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public List<SpriteSync> _syncList = new List<SpriteSync>();
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public List<Vector3> _syncPos = new List<Vector3>();
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void Update()
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{
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if(!_use)
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{
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if(_syncPos.Count > 0 )
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{
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SyncPivotInit();
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}
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}
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}
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public void SyncPivotInit()
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{
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for(var i = 0 ; i < _syncList.Count;i++)
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{
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_syncList[i].transform.position = new Vector3(_syncPos[i].x,_syncPos[i].y,0);
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_syncList[i]._mySprite.sortingOrder = (int)(_syncPos[i].z);
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}
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}
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public void SyncPivotDataFirst()
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{
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_syncPos.Clear();
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SyncFistProcess(_syncList[0],_spriteEditor._spriteObj._hairList[0]);
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SyncFistProcess(_syncList[1],_spriteEditor._spriteObj._hairList[3]);
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SyncFistProcess(_syncList[2],_spriteEditor._spriteObj._hairList[1]);
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SyncFistProcess(_syncList[3],_spriteEditor._spriteObj._clothList[0]);
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SyncFistProcess(_syncList[4],_spriteEditor._spriteObj._clothList[2]);
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SyncFistProcess(_syncList[5],_spriteEditor._spriteObj._clothList[1]);
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SyncFistProcess(_syncList[6],_spriteEditor._spriteObj._pantList[1]);
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SyncFistProcess(_syncList[7],_spriteEditor._spriteObj._pantList[0]);
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SyncFistProcess(_syncList[8],_spriteEditor._spriteObj._armorList[0]);
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SyncFistProcess(_syncList[9],_spriteEditor._spriteObj._armorList[2]);
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SyncFistProcess(_syncList[10],_spriteEditor._spriteObj._armorList[1]);
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SyncFistProcess(_syncList[11],_spriteEditor._spriteObj._weaponList[0]);
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SyncFistProcess(_syncList[12],_spriteEditor._spriteObj._weaponList[1]);
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SyncFistProcess(_syncList[13],_spriteEditor._spriteObj._weaponList[2]);
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SyncFistProcess(_syncList[14],_spriteEditor._spriteObj._weaponList[3]);
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SyncFistProcess(_syncList[15],_spriteEditor._spriteObj._backList[0]);
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}
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void SyncFistProcess(SpriteSync spriteSync, SpriteRenderer SP)
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{
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spriteSync.transform.position = SP.transform.position;
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Vector3 tV = new Vector3(SP.transform.position.x,SP.transform.position.y,SP.sortingOrder*1f);
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}
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#endif
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}
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