+ GhostBarrel 오브젝트 추가 + OpaqueLit 재질에서 Receive Shadow를 받고 안받는 재질을 구분 + 코뿔소 맵에 Maple Leaf 파티클 추가 + 얼음두지 맵에 Bgm Missing 오류 수정 + 얼음두지 피격 파티클, Spike Die 파티클 추가
81 lines
2.1 KiB
C#
81 lines
2.1 KiB
C#
using BlueWater.Audios;
|
|
using BlueWater.Interfaces;
|
|
using Sirenix.OdinInspector;
|
|
using UnityEngine;
|
|
|
|
namespace BlueWater
|
|
{
|
|
public class DamageableProps : MonoBehaviour, IDamageable
|
|
{
|
|
[field: Title("체력")]
|
|
[field: SerializeField]
|
|
public int MaxHealthPoint { get; private set; } = 1;
|
|
|
|
[field: SerializeField]
|
|
public int CurrentHealthPoint { get; private set; }
|
|
|
|
public bool IsInvincible { get; private set; }
|
|
|
|
[field: SerializeField]
|
|
public float InvincibilityDuration { get; private set; }
|
|
|
|
[Title("Die 설정")]
|
|
[SerializeField]
|
|
protected string DieSfxName;
|
|
|
|
[SerializeField]
|
|
protected ParticleSystem DieParticle;
|
|
|
|
protected Transform SpawnLocation;
|
|
|
|
protected virtual void OnEnable()
|
|
{
|
|
SetCurrentHealthPoint(MaxHealthPoint);
|
|
}
|
|
|
|
public virtual void SetCurrentHealthPoint(int changedHealthPoint)
|
|
{
|
|
CurrentHealthPoint = changedHealthPoint;
|
|
}
|
|
|
|
public virtual bool CanDamage()
|
|
{
|
|
return CurrentHealthPoint > 0;
|
|
}
|
|
|
|
public virtual void TakeDamage(int damageAmount)
|
|
{
|
|
var changeHp = Mathf.Max(CurrentHealthPoint - damageAmount, 0);
|
|
SetCurrentHealthPoint(changeHp);
|
|
|
|
if (changeHp == 0f)
|
|
{
|
|
Die();
|
|
return;
|
|
}
|
|
}
|
|
|
|
public virtual void TryTakeDamage(int damageAmount)
|
|
{
|
|
if (!CanDamage()) return;
|
|
|
|
TakeDamage(damageAmount);
|
|
}
|
|
|
|
public virtual void Die()
|
|
{
|
|
if (!string.IsNullOrEmpty(DieSfxName))
|
|
{
|
|
AudioManager.Instance.PlaySfx(DieSfxName);
|
|
}
|
|
|
|
if (DieParticle && SpawnLocation)
|
|
{
|
|
var dieParticleInstance = Instantiate(DieParticle, transform.position, DieParticle.transform.rotation, SpawnLocation);
|
|
dieParticleInstance.Play();
|
|
}
|
|
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
} |