CapersProject/Assets/StylizedWater2/_Demo/DynamicEffects/DynamicEffectsDemo.unity
2024-08-06 16:37:03 +09:00

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m_Text: '<b>Dynamic Effects</b> are renderers, such as meshes, particle systems
or trails. They are entirely separate from the water material. And are rendered
from a top-down perspective into a GPU buffer, the result is then read in the
water shader.
Each effect one caries information on its surface about (vertical)
displacement and how much foam is to be added.
These two, straightforward
yet powerful, aspects can be used to create a variety of different effects.
The
ones shown in this demo are premade effects and are using the included prefabs
(see Prefabs folder).
<i>This extension for Stylized Water 2 offers a framework,
but also aims to further develop pre-built effects using it.</i>'
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