CapersProject/Assets/02.Scripts/Prop/Restaurant/TableSeat.cs
Nam Tae Gun 87aa509cfc #7, #8 타이쿤 손님 테이블 상호작용 및 손님 Ai 추가
+ ItemTable excel, json, so 수정
+ 손님 추가 -> 빈 자리 찾기 -> 음료 주문 -> 퇴장 구현
+ 일부 BehaviorTree Action 변경
2024-06-19 03:16:19 +09:00

48 lines
1.2 KiB
C#

using System;
using UnityEngine;
namespace BlueWater
{
[Serializable]
public class TableSeat
{
[field: SerializeField]
public bool IsOccupied { get; private set; }
[field: SerializeField]
public bool IsReserved { get; private set; }
[field: SerializeField]
public bool IsCleaned { get; private set; } = true;
[field: SerializeField]
public Transform SeatTransform { get; private set; }
[field: SerializeField]
public SpriteRenderer Food { get; private set; }
[field: SerializeField]
public Vector3 TableDirection;
public void ReserveSeat() => IsReserved = true;
public void UnreserveSeat() => IsReserved = false;
public void OccupySeat() => IsOccupied = true;
public void VacateSeat() => IsOccupied = false;
public void CleanTable() => IsCleaned = true;
public void DirtyTable() => IsCleaned = false;
public void SetFood(Sprite sprite)
{
Food.sprite = sprite;
DirtyTable();
}
public void CleanUpFood()
{
Food.sprite = null;
CleanTable();
}
}
}