21 lines
637 B
C#
21 lines
637 B
C#
using UnityEngine;
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namespace BlueWater.Items
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{
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[CreateAssetMenu(fileName = "CocktailDataTable", menuName = "ScriptableObjects/CocktailDataTable")]
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public class CocktailDataSo : DataSo<CocktailData>
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{
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protected override void OnEnable()
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{
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if (!Application.isPlaying) return;
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base.OnEnable();
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var maxLiquidAmount = FindAnyObjectByType<LiquidController>().GetMaxLiquidCount();
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foreach (var element in _datas.Values)
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{
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element.ValidIngredients = element.GetValidIngredients(maxLiquidAmount);
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}
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}
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}
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} |