CapersProject/Assets/02.Scripts/Ui/InteractionUi.cs
2024-09-24 19:35:49 +09:00

41 lines
894 B
C#

using TMPro;
using UnityEngine;
namespace BlueWater.Uis
{
public class InteractionUi : MonoBehaviour
{
[SerializeField]
private GameObject _panel;
[SerializeField]
private TMP_Text _keyText;
[SerializeField]
private TMP_Text _interactionText;
private void Start()
{
EventManager.OnShowInteractionUi += ShowUi;
EventManager.OnHideInteractionUi += HideUi;
}
private void OnDestroy()
{
EventManager.OnShowInteractionUi -= ShowUi;
EventManager.OnHideInteractionUi -= HideUi;
}
public void ShowUi(string message)
{
_interactionText.text = message;
_panel.SetActive(true);
}
public void HideUi()
{
_panel.SetActive(false);
}
}
}