CapersProject/Assets/02.Scripts/Tycoon/LiquidIngredient.cs
2024-09-24 19:35:49 +09:00

41 lines
1.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Serialization;
namespace BlueWater.Tycoons
{
public abstract class LiquidIngredient : MonoBehaviour
{
[FormerlySerializedAs("_spriteRenderer")]
[SerializeField]
protected SpriteRenderer SpriteRenderer;
[FormerlySerializedAs("_rigidbody2D")]
[SerializeField]
protected Rigidbody2D Rigidbody2D;
[SerializeField, Range(0f, 2f)]
protected float _distanceThreshold = 0.5f;
protected bool CanInteraction;
protected Collider2D TargetCollider;
public static event Action OnReachedTarget;
private void Update()
{
if (!TargetCollider || !CanInteraction) return;
var closestPoint = TargetCollider.ClosestPoint(transform.position);
var distance = Vector2.Distance(transform.position, closestPoint);
if (distance < _distanceThreshold)
{
OnReachedTarget?.Invoke();
ReachedObject();
}
}
public abstract void ReachedObject();
}
}