41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace BlueWater.Tycoons
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{
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public abstract class LiquidIngredient : MonoBehaviour
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{
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[FormerlySerializedAs("_spriteRenderer")]
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[SerializeField]
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protected SpriteRenderer SpriteRenderer;
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[FormerlySerializedAs("_rigidbody2D")]
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[SerializeField]
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protected Rigidbody2D Rigidbody2D;
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[SerializeField, Range(0f, 2f)]
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protected float _distanceThreshold = 0.5f;
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protected bool CanInteraction;
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protected Collider2D TargetCollider;
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public static event Action OnReachedTarget;
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private void Update()
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{
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if (!TargetCollider || !CanInteraction) return;
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var closestPoint = TargetCollider.ClosestPoint(transform.position);
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var distance = Vector2.Distance(transform.position, closestPoint);
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if (distance < _distanceThreshold)
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{
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OnReachedTarget?.Invoke();
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ReachedObject();
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}
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}
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public abstract void ReachedObject();
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}
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} |