CapersProject/Assets/02.Scripts/Character/Player/PlayerHealthPoint.cs
2024-09-23 11:00:21 +09:00

151 lines
4.6 KiB
C#

using System;
using System.Collections;
using BlueWater.Audios;
using BlueWater.Interfaces;
using BlueWater.Uis;
using BlueWater.Utility;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Players
{
public class PlayerHealthPoint : MonoBehaviour, IDamageable
{
// Components
[SerializeField]
private SpriteRenderer _spriteRenderer;
private IDashable _dashable;
private ISkillHandler _skillHandler;
// Variables
[field: SerializeField]
public int MaxHealthPoint { get; private set; }
[field: SerializeField]
public int CurrentHealthPoint { get; private set; }
[field: SerializeField]
public float InvincibilityDuration { get; private set; } = 0.5f;
[field: SerializeField]
public bool IsInvincible { get; private set; }
private WaitForSeconds _flashWhiteWaitTime;
private Coroutine _flashWhiteCoroutine;
private Coroutine _damageIntervalCoroutine;
// Hashes
private static readonly int IsHitHash = Shader.PropertyToID("_IsHit");
// Unity events
private void Awake()
{
InitializeComponents();
}
private void Start()
{
_flashWhiteWaitTime = new WaitForSeconds(InvincibilityDuration * 0.1f);
SetCurrentHealthPoint(MaxHealthPoint);
}
// Initialize methods
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
_dashable = GetComponent<IDashable>();
_skillHandler = GetComponent<ISkillHandler>();
}
// Methods
public void SetMaxHealthPoint(int changedHealthPoint)
{
var newChangedHealthPoint = Mathf.Clamp(changedHealthPoint, 0, 10);
MaxHealthPoint = newChangedHealthPoint;
EventManager.OnMaxHealthChanged?.Invoke(newChangedHealthPoint);
}
public void SetCurrentHealthPoint(int changedHealthPoint)
{
var newChangedHealthPoint = Mathf.Clamp(changedHealthPoint, 0, MaxHealthPoint);
CurrentHealthPoint = newChangedHealthPoint;
EventManager.OnHealthChanged?.Invoke(newChangedHealthPoint);
if (CurrentHealthPoint <= 2)
{
PostProcessingManager.Instance.LowHpVignette();
}
else
{
PostProcessingManager.Instance.DefaultHpVignette();
}
}
public bool CanDamage()
{
if (IsInvincible) return false;
var isDashing = _dashable?.IsDashing ?? false;
var isActivatingSkill = _skillHandler?.IsActivatingSkill ?? false;
return !isDashing && !isActivatingSkill;
}
public void TakeDamage(int damageAmount)
{
IsInvincible = true;
var changeHp = Mathf.Max(CurrentHealthPoint - damageAmount, 0);
SetCurrentHealthPoint(changeHp);
AudioManager.Instance.PlaySfx("CombatPlayerAttacked");
// 죽었는지 체크
if (changeHp == 0f)
{
Die();
return;
}
if (_spriteRenderer.material.HasInt(IsHitHash))
{
Utils.StartUniqueCoroutine(this, ref _flashWhiteCoroutine, FlashWhiteCoroutine());
}
Utils.StartUniqueCoroutine(this, ref _damageIntervalCoroutine, Utils.CoolDownCoroutine(InvincibilityDuration, EndDamageIntervalCoroutine));
}
public void TryTakeDamage(int damageAmount)
{
if (!CanDamage()) return;
TakeDamage(damageAmount);
}
public void Die()
{
EventManager.OnDead?.Invoke();
}
private IEnumerator FlashWhiteCoroutine()
{
for (var i = 0; i < 5; i++)
{
_spriteRenderer.material.SetInt(IsHitHash, 1);
yield return _flashWhiteWaitTime;
_spriteRenderer.material.SetInt(IsHitHash, 0);
yield return _flashWhiteWaitTime;
}
Utils.EndUniqueCoroutine(this, ref _flashWhiteCoroutine);
}
private void EndDamageIntervalCoroutine()
{
IsInvincible = false;
Utils.EndUniqueCoroutine(this, ref _damageIntervalCoroutine);
}
public void ActivateInvincibility() => IsInvincible = true;
public void DeactivateInvincibility() => IsInvincible = false;
}
}