CapersProject/Assets/02.Scripts/Item/Cocktail/CocktailDataSo.cs
2024-10-23 14:26:56 +09:00

32 lines
828 B
C#

#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
namespace BlueWater.Items
{
[CreateAssetMenu(fileName = "CocktailDataTable", menuName = "ScriptableObjects/CocktailDataTable")]
public class CocktailDataSo : DataSo<CocktailData>
{
protected override void OnEnable()
{
base.OnEnable();
#if UNITY_EDITOR
if (!EditorApplication.isPlayingOrWillChangePlaymode)
{
Debug.Log("실행 중 아님");
return;
}
#endif
var maxLiquidAmount = FindAnyObjectByType<LiquidController>().GetMaxLiquidCount();
foreach (var element in _datas.Values)
{
element.ValidIngredients = element.GetValidIngredients(maxLiquidAmount);
}
}
}
}