CapersProject/Assets/02.Scripts/GameManager.cs
Nam Tae Gun c2f8f02328 버그 및 로직 수정
+ GameManager CurrentCombatPlayer 버그 및 로직 수정
+ 타이탄 슬라임 스프라이트 변경
+ Tycoon action 추가
+ JumpSlam 스프라이트 형식으로 변경
+ Npc 레이어 추가
2024-06-08 02:31:08 +09:00

28 lines
918 B
C#

using System;
using BlueWater.Players.Combat;
using UnityEngine;
namespace BlueWater
{
public class GameManager : Singleton<GameManager>
{
// Combat
[SerializeField]
private GameObject _combatPlayerPrefab;
[field: SerializeField]
public CombatPlayer CurrentCombatPlayer { get; private set; }
// Events
public event Action<Transform> OnInstantiatePlayer;
public void InstantiateCombatPlayer(Vector3 position, Quaternion rotation = default)
{
var instantiatePlayer = Instantiate(_combatPlayerPrefab, position, rotation).GetComponent<CombatPlayer>();
CurrentCombatPlayer = instantiatePlayer;
OnInstantiatePlayer?.Invoke(instantiatePlayer.transform);
}
public void SetCurrentCombatPlayer(CombatPlayer combatPlayer) => CurrentCombatPlayer = combatPlayer;
}
}