CapersProject/Assets/02.Scripts/BehaviorTree/Npc/Customer/Conditional/CheckOrderBeverage.cs

25 lines
666 B
C#

using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]
public class CheckOrderBeverage : Conditional
{
private Customer _customer;
private CustomerData _customerData;
public override void OnAwake()
{
_customer = GetComponent<Customer>();
_customerData = _customer.CustomerData;
}
public override TaskStatus OnUpdate()
{
return _customerData.IsOrderedBeverage() ? TaskStatus.Success : TaskStatus.Failure;
}
}
}