CapersProject/Assets/02.Scripts/BehaviorTree/Npc/Customer/Action/PayMoney.cs

96 lines
3.1 KiB
C#

using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
using BlueWater.Uis;
using PixelCrushers.DialogueSystem;
using UnityEngine;
namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]
public class PayMoney : Conditional
{
private Customer _customer;
private CustomerData _customerData;
private FoodBalloonUi _foodBalloonUi;
private int _goldIdx;
private bool _isPaidMoney;
public override void OnAwake()
{
_customer = GetComponent<Customer>();
_customerData = _customer.CustomerData;
}
public override void OnStart()
{
_foodBalloonUi = _customer.FoodBalloonUi;
_foodBalloonUi.PayMoney(_customerData.WaitTime, _customerData.HurryTime);
_customer.OnInteraction += HandlePayMoneyInteraction;
_customer.RegisterPlayerInteraction();
}
public override TaskStatus OnUpdate()
{
if (_isPaidMoney)
{
return TaskStatus.Success;
}
if (_foodBalloonUi.IsWaitTimeOver())
{
_customer.OnInteraction -= HandlePayMoneyInteraction;
_customer.UnregisterPlayerInteraction();
_foodBalloonUi.CancelOrder();
_foodBalloonUi.HideUi();
// _customer.AddHappyPoint(-3);
// if (_customer.HappyPoint <= 0)
// {
// _foodBalloonUi.CancelOrder();
// _customer.Bark("CancelOrder");
// }
return TaskStatus.Failure;
}
return TaskStatus.Running;
}
private void HandlePayMoneyInteraction()
{
var tycoonPlayer = GameManager.Instance.CurrentTycoonPlayer;
var foodPrice = _customer.ItemData.Price;
var tip = 0f;
string barkName;
switch (_customer.HappyPoint)
{
case >= 3:
tip = 2f;
barkName = "SatisfactoryEvaluation";
break;
case >= 2:
tip = 1.5f;
barkName = "MediocreEvaluation";
break;
case >= 1:
tip = 1.1f;
barkName = "MediocreEvaluation";
break;
default:
tip = 1f;
barkName = "UnsatisfactoryEvaluation";
break;
}
var finalPrice = (int)(foodPrice * tip);
tycoonPlayer.GetMoney(finalPrice);
_customer.PayMoney(finalPrice);
_foodBalloonUi.HideUi();
_customer.OnInteraction -= HandlePayMoneyInteraction;
_customer.Bark(barkName, BarkOrder.FirstValid);
_customer.UnregisterPlayerInteraction();
_foodBalloonUi.CancelOrder();
_isPaidMoney = true;
}
}
}