115 lines
4.1 KiB
C#
115 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using BehaviorDesigner.Runtime.Tasks;
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using BlueWater.Items;
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using BlueWater.Npcs.Customers;
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using BlueWater.Uis;
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using PixelCrushers.DialogueSystem;
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using UnityEngine;
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using Random = UnityEngine.Random;
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namespace BlueWater.BehaviorTrees.Actions
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{
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[TaskCategory("Custom/Npc/Customer")]
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[Serializable]
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public class OrderFood : Conditional
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{
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private Customer _customer;
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private CustomerData _customerData;
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private FoodBalloonUi _foodBalloonUi;
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private int _orderFoodIdx;
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public override void OnAwake()
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{
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_customer = GetComponent<Customer>();
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_customerData = _customer.CustomerData;
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}
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public override void OnStart()
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{
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SetPreferredFoods();
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_foodBalloonUi = _customer.FoodBalloonUi;
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_foodBalloonUi.OrderFood(_orderFoodIdx, _customerData.WaitTime, _customerData.HurryTime);
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_customer.OnInteraction += HandleFoodInteraction;
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_customer.RegisterPlayerInteraction();
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_customer.Bark("OrderFood", BarkOrder.FirstValid);
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}
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public override TaskStatus OnUpdate()
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{
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if (_foodBalloonUi.IsFoodReceive())
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{
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_customer.OnInteraction -= HandleFoodInteraction;
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_customer.UnregisterPlayerInteraction();
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return TaskStatus.Success;
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}
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if (_foodBalloonUi.IsWaitTimeOver())
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{
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_customer.OnInteraction -= HandleFoodInteraction;
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_customer.UnregisterPlayerInteraction();
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_customer.AddHappyPoint(-3);
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if (_customer.HappyPoint <= 0)
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{
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_foodBalloonUi.CancelOrder();
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var barkName = _customer.HappyPoint switch
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{
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>= 3 => "SatisfactoryEvaluation",
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>= 2 => "MediocreEvaluation",
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>= 1 => "MediocreEvaluation",
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_ => "UnsatisfactoryEvaluation"
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};
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_customer.Bark(barkName, BarkOrder.FirstValid);
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}
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return TaskStatus.Failure;
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}
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return TaskStatus.Running;
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}
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private void HandleFoodInteraction()
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{
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var tycoonPlayer = GameManager.Instance.CurrentTycoonPlayer;
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var carriedFoodData = tycoonPlayer.GetCurrentItemData();
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if (carriedFoodData == null)
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{
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Debug.Log("플레이어가 가지고 있는 음식의 데이터가 없습니다.");
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return;
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}
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if (carriedFoodData.Idx == _orderFoodIdx)
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{
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tycoonPlayer.GiveItem();
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_foodBalloonUi.ReceiveFood();
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_customer.SetFood(carriedFoodData);
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if (carriedFoodData.Quality == ItemQuality.High)
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{
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_customer.AddHappyPoint(1);
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}
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_customer.SpineController.PlayAnimation(CustomerSpineAnimation.Eat2.ToString(), true);
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}
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}
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private void SetPreferredFoods()
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{
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var dailyFoodSlotUis = TycoonUiManager.Instance.TycoonManagementUi.CookMenuUi.DailyFoodMenuUi.DailyFoodSlotUis;
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FoodTaste[] preferredTastes = { _customerData.GetPreferredFood(0), _customerData.GetPreferredFood(1), _customerData.GetPreferredFood(2) };
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foreach (var taste in preferredTastes)
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{
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var preferredFoods = dailyFoodSlotUis.FindAll(food => food.FoodData.Taste == taste);
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if (preferredFoods.Count > 0)
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{
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var randomIndex = Random.Range(0, preferredFoods.Count);
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_orderFoodIdx = preferredFoods[randomIndex].FoodData.Idx;
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return;
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}
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}
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var randomDailyFoodIndex = Random.Range(0, dailyFoodSlotUis.Count);
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_orderFoodIdx = dailyFoodSlotUis[randomDailyFoodIndex].FoodData.Idx;
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}
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}
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} |