CapersProject/Assets/02.Scripts/BehaviorTree/Npc/Customer/Action/OrderBeverage.cs

92 lines
3.2 KiB
C#

using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Items;
using BlueWater.Npcs.Customers;
using BlueWater.Uis;
using PixelCrushers.DialogueSystem;
using UnityEngine;
namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]
public class OrderBeverage : Conditional
{
private Customer _customer;
private CustomerData _customerData;
private FoodBalloonUi _foodBalloonUi;
public override void OnAwake()
{
_customer = GetComponent<Customer>();
_customerData = _customer.CustomerData;
}
public override void OnStart()
{
_foodBalloonUi = _customer.FoodBalloonUi;
// TODO : 음료가 다양해질 때 수정해야함
_foodBalloonUi.OrderFood(40001, _customerData.WaitTime, _customerData.HurryTime);
_customer.OnInteraction += HandleBeverageInteraction;
_customer.RegisterPlayerInteraction();
_customer.Bark("OrderBeverage", BarkOrder.FirstValid);
}
public override TaskStatus OnUpdate()
{
if (_foodBalloonUi.IsFoodReceive())
{
_customer.OnInteraction -= HandleBeverageInteraction;
_customer.UnregisterPlayerInteraction();
return TaskStatus.Success;
}
if (_foodBalloonUi.IsWaitTimeOver())
{
_customer.OnInteraction -= HandleBeverageInteraction;
_customer.UnregisterPlayerInteraction();
_customer.AddHappyPoint(-3);
if (_customer.HappyPoint <= 0)
{
_foodBalloonUi.CancelOrder();
var barkName = _customer.HappyPoint switch
{
>= 3 => "SatisfactoryEvaluation",
>= 2 => "MediocreEvaluation",
>= 1 => "MediocreEvaluation",
_ => "UnsatisfactoryEvaluation"
};
_customer.Bark(barkName, BarkOrder.FirstValid);
}
return TaskStatus.Failure;
}
return TaskStatus.Running;
}
private void HandleBeverageInteraction()
{
var tycoonPlayer = GameManager.Instance.CurrentTycoonPlayer;
var carriedBeverageData = tycoonPlayer.GetCurrentItemData();
if (carriedBeverageData == null)
{
Debug.Log("플레이어가 가지고 있는 음식의 데이터가 없습니다.");
return;
}
// TODO : 음료가 다양해질 때 수정해야함
if (carriedBeverageData.Idx == 40001)
{
tycoonPlayer.GiveItem();
_foodBalloonUi.ReceiveFood();
_customer.SetFood(carriedBeverageData);
if (carriedBeverageData.Quality == ItemQuality.High)
{
_customer.AddHappyPoint(1);
}
_customer.SpineController.PlayAnimation(CustomerSpineAnimation.Eat.ToString(), true);
}
}
}
}