CapersProject/Assets/02.Scripts/Ui/Combat/CombatSkillUi.cs
Nam Tae Gun c2f8f02328 버그 및 로직 수정
+ GameManager CurrentCombatPlayer 버그 및 로직 수정
+ 타이탄 슬라임 스프라이트 변경
+ Tycoon action 추가
+ JumpSlam 스프라이트 형식으로 변경
+ Npc 레이어 추가
2024-06-08 02:31:08 +09:00

67 lines
2.0 KiB
C#

using DG.Tweening;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace BlueWater.Uis
{
public class CombatSkillUi : MonoBehaviour
{
[SerializeField, Required]
private Image _skillGaugeFillImage;
[SerializeField, Required]
private TMP_Text _percentText;
[SerializeField, Required]
private Image _fadeImage;
[SerializeField]
private Vector2 _fadeInOutDuration = new(0.05f, 0.2f);
private Tween _coolDownTween;
private Tween _fadeTween;
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_skillGaugeFillImage = transform.Find("SkillGaugeFillImage").GetComponent<Image>();
_percentText = transform.Find("PercentText").GetComponent<TMP_Text>();
_fadeImage = transform.Find("FadeImage").GetComponent<Image>();
}
public void CoolDown(float fillDuration)
{
SetFill(0f);
_coolDownTween = _skillGaugeFillImage.DOFillAmount(1f, fillDuration)
.OnUpdate(() =>
{
_percentText.text = (int)(_skillGaugeFillImage.fillAmount * 100) + "%";
})
.OnComplete(() =>
{
SetFill(1f);
_fadeImage.color = new Color(1, 1, 1, 0);
_fadeTween = _fadeImage.DOFade(1f, _fadeInOutDuration.x).OnComplete(() =>
{
_fadeImage.DOFade(0f, _fadeInOutDuration.y);
});
});
}
public void ResetSkillUi()
{
_coolDownTween?.Kill();
_fadeTween?.Kill();
SetFill(1f);
}
private void SetFill(float value)
{
_skillGaugeFillImage.fillAmount = value;
_percentText.text = (int)(value * 100) + "%";
}
}
}