CapersProject/Assets/02.Scripts/Skill/Player/Combat/Data/TheWaltzOfTheSwordData.cs
Nam Tae Gun f2dc17e98b #17 모래 두더지 1차 완성 버전
+ TheWaltzOfTheSword 히트스톱 0.3 -> 0.2로 변경

Closes #17
2024-06-17 06:38:45 +09:00

30 lines
1.0 KiB
C#

using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Players.Combat.Skills
{
[CreateAssetMenu(fileName = "TheWaltzOfTheSwordData", menuName = "ScriptableObjects/Skills/Combat/TheWaltzOfTheSwordData")]
public class TheWaltzOfTheSwordData : SkillData
{
[field: SerializeField]
public int MaxAttackCount { get; private set; } = 6;
[field: SerializeField]
public bool ReturnStartPosition { get; private set; }
[field: SerializeField]
public bool IsHitStop { get; private set; } = true;
[field: SerializeField, ShowIf("@IsHitStop")]
public float HitStopDuration { get; private set; } = 0.2f;
[field: SerializeField]
public bool IsFollowingTargetCamera { get; private set; }
[field: SerializeField]
public ParticleSystem ReadyParticle { get; private set; }
[field: SerializeField]
public ParticleSystem AttackParticle { get; private set; }
}
}