CapersProject/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/Data/BullChargeData.cs
2024-06-04 03:26:03 +09:00

20 lines
905 B
C#

using UnityEngine;
namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills
{
[CreateAssetMenu(fileName = "BullChargeData", menuName = "ScriptableObjects/Skills/Rhinoceros/BullChargeData", order = (int)RhinocerosSkill.BullCharge)]
public class BullChargeData : SkillData
{
[field: SerializeField, Tooltip("초당 돌진 속도")]
public float ChargeSpeed { get; private set; } = 15f;
[field: SerializeField, Tooltip("타겟위치에서 설정 값만큼 더 돌진함")]
public float ChargeOffset { get; private set; } = 3f;
[field: SerializeField, Tooltip("공격했을 때, 타겟을 밀어내는 힘")]
public float PushPower { get; private set; } = 30f;
[field: SerializeField, Tooltip("공격했을 때, 타겟의 기절 지속시간")]
public float StunDuration { get; private set; } = 0.05f;
}
}