CapersProject/Assets/02.Scripts/Map/MapManager.cs
Nam Tae Gun 901b2cc967 개발자 메뉴 기능 수정
+ 맵 이동시 이전의 전투 상황이 있으면 리셋
+ Bgm 종료
2024-06-22 21:28:14 +09:00

96 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using BlueWater.Audios;
using UnityEngine;
namespace BlueWater.Maps
{
public class MapManager : Singleton<MapManager>
{
[field: SerializeField]
public TitanSlimeMapController TitanSlimeMapController { get; private set; }
[field: SerializeField]
public BossMapController RhinocerosMapController { get; private set; }
[field: SerializeField]
public SandMoleMapController SandMoleMapController { get; private set; }
private List<MapController> _mapControllers;
private MapController _currentMapController;
protected override void OnAwake()
{
_mapControllers = new List<MapController>(3)
{
TitanSlimeMapController,
RhinocerosMapController,
SandMoleMapController
};
}
// public void InitializeMap()
// {
// if (_currentMapController != null)
// {
// _currentMapController.AllDestroyObjects();
// }
//
// _currentMapController = GetMapController(DataManager.Instance.CurrentSaveStage);
// if (_currentMapController != null)
// {
// _currentMapController.InitializeMap();
// }
// }
public MapController GetMapController(SaveStage saveStage)
{
switch (saveStage)
{
case SaveStage.None:
return null;
case SaveStage.TitanSlime:
return TitanSlimeMapController;
case SaveStage.Rhinoceros:
return RhinocerosMapController;
case SaveStage.SandMole:
return SandMoleMapController;
default:
throw new ArgumentOutOfRangeException();
}
}
public void HardResetAllMaps()
{
foreach (var element in _mapControllers)
{
element.ResetMap(true);
}
GameManager.Instance.CurrentCombatPlayer.SetCurrentHealthPointMax();
AudioManager.Instance.StopBgm();
}
public void CurrentMapRestart()
{
if (_currentMapController != null)
{
_currentMapController.ResetMap();
}
_currentMapController = GetMapController(DataManager.Instance.CurrentSaveStage);
_currentMapController.RestartMap();
}
public void MoveSelectStage(int stage)
{
_currentMapController = GetMapController(DataManager.Instance.CurrentSaveStage);
if (_currentMapController != null)
{
_currentMapController.ResetMap();
}
GameManager.Instance.CurrentCombatPlayer.SetCurrentHealthPointMax();
AudioManager.Instance.StopBgm();
var moveMapController = GetMapController((SaveStage)stage);
moveMapController.MovePlayer();
}
}
}