CapersProject/Assets/02.Scripts/Ui/Tycoon/HealthPoint.cs
2024-11-07 18:13:54 +09:00

61 lines
1.4 KiB
C#

using System;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
namespace BlueWater
{
public enum HealthHeart
{
Empty = 0,
Half = 1,
Full = 2
}
public class HealthPoint : MonoBehaviour
{
[SerializeField]
private Image _heartImage;
[SerializeField]
private Image _lock;
// 이미지 리소스
[Title("이미지 리소스")]
[SerializeField]
private Sprite _fullHeart;
[SerializeField]
private Sprite _halfHeart;
[SerializeField]
private Sprite _emptyHeart;
public void SetHeart(HealthHeart healthHeart)
{
switch (healthHeart)
{
case HealthHeart.Empty:
_heartImage.sprite = _emptyHeart;
break;
case HealthHeart.Half:
_heartImage.sprite = _halfHeart;
break;
case HealthHeart.Full:
_heartImage.sprite = _fullHeart;
break;
default:
throw new ArgumentOutOfRangeException(nameof(healthHeart), healthHeart, null);
}
_lock.enabled = false;
}
public void Lock()
{
_heartImage.sprite = _emptyHeart;
_lock.enabled = true;
}
}
}