76 lines
2.2 KiB
C#
76 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using BlueWater.Utility;
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using Sirenix.OdinInspector;
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using TMPro;
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using UnityEngine;
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namespace BlueWater.Uis
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{
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public class GoldUi : MonoBehaviour
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{
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[SerializeField, Required]
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private Animator _goldAnimator;
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[SerializeField, Required]
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private TMP_Text _goldText;
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[SerializeField]
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private float _animationTime = 1f;
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private Queue<int> _goldQueue = new();
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private Coroutine _changeGoldInstance;
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private bool _isAnimating;
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private bool _isQuitting;
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// Hashes
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private static readonly int HighlightTriggerHash = Animator.StringToHash("highlightTrigger");
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private void OnEnable()
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{
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EventManager.OnAddedGold += ChangeGold;
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}
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private void OnDisable()
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{
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if (_isQuitting) return;
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EventManager.OnAddedGold -= ChangeGold;
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}
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private void OnApplicationQuit()
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{
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_isQuitting = true;
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}
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private void ChangeGold(int addedGold, bool isTip)
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{
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_goldQueue.Enqueue(addedGold);
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if (!_isAnimating)
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{
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Utils.StartUniqueCoroutine(this, ref _changeGoldInstance, AnimateGoldChange());
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}
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}
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private IEnumerator AnimateGoldChange()
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{
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_isAnimating = true;
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while (_goldQueue.Count > 0)
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{
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var currentGold = int.Parse(_goldText.text.Replace(",", ""));
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var targetGold = currentGold + _goldQueue.Dequeue();
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var elapsedTime = 0f;
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_goldAnimator.SetTrigger(HighlightTriggerHash);
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while (elapsedTime <= _animationTime)
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{
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var newGold = (int)Mathf.Lerp(currentGold, targetGold, elapsedTime / _animationTime);
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_goldText.text = newGold.ToString("N0");
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elapsedTime += Time.deltaTime;
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yield return null;
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}
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_goldText.text = targetGold.ToString("N0");
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}
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_isAnimating = false;
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}
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}
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} |