CapersProject/Assets/02.Scripts/Character/Enemy/Boss/BossConfigurationSo.cs
2024-06-04 03:26:03 +09:00

12 lines
389 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace BlueWater.Enemies.Bosses
{
[CreateAssetMenu(fileName = "BossConfiguration", menuName = "ScriptableObjects/Enemy/BossConfiguration")]
public class BossConfigurationSo : ScriptableObject
{
[field: SerializeField]
public List<BossConfiguration> BossConfigurationList { get; private set; }
}
}