CapersProject/Assets/02.Scripts/BehaviorTree/Npc/Customer/Conditional/OrderFood.cs
Nam Tae Gun d7010a279b 타이쿤 추가 업데이트 내용
+ 화면 밖에서 손님이 요구하는 중일 때, Indicator를 통해서 Ui 표시
+ Open, Closed Ui 추가 및 기능 연결
+ 테이블 찾는 로직 변경 (전부 랜덤) - 기존에는 항상 같은 순서로 자리를 채움
+ 통계용 데이터 CustomerVisitInfo 추가 (추후에 통계Ui 생길 때 연결)
+ 대화 조건 변경
+ 일부 가구들 상호작용 조건 변경

+ Outline shader Render Face(Front -> Both 변경 - Front면 x축 뒤집는 경우 안나옴)
+ GraphicMaterialOverride를 사용하는 경우, 에디터에서 전체화면 등 특정 상황에서 material이 사라지는 버그 수정
+ InteractionFuniture Open, Closed 공통 기능으로 병합
2024-07-22 09:42:29 +09:00

115 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Items;
using BlueWater.Npcs.Customers;
using BlueWater.Uis;
using PixelCrushers.DialogueSystem;
using UnityEngine;
using Random = UnityEngine.Random;
namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]
public class OrderFood : Conditional
{
private Customer _customer;
private CustomerData _customerData;
private FoodBalloonUi _foodBalloonUi;
private int _orderFoodIdx;
public override void OnAwake()
{
_customer = GetComponent<Customer>();
_customerData = _customer.CustomerData;
}
public override void OnStart()
{
SetPreferredFoods();
_foodBalloonUi = _customer.FoodBalloonUi;
_foodBalloonUi.OrderFood(_orderFoodIdx, _customerData.WaitTime, _customerData.HurryTime);
_customer.OnInteraction += HandleFoodInteraction;
_customer.RegisterPlayerInteraction();
_customer.Bark("OrderFood", BarkOrder.FirstValid);
}
public override TaskStatus OnUpdate()
{
if (_foodBalloonUi.IsFoodReceive())
{
_customer.OnInteraction -= HandleFoodInteraction;
_customer.UnregisterPlayerInteraction();
return TaskStatus.Success;
}
if (_foodBalloonUi.IsWaitTimeOver())
{
_customer.OnInteraction -= HandleFoodInteraction;
_customer.UnregisterPlayerInteraction();
_customer.AddHappyPoint(-3);
if (_customer.HappyPoint <= 0)
{
_foodBalloonUi.CancelOrder();
var barkName = _customer.HappyPoint switch
{
>= 3 => "SatisfactoryEvaluation",
>= 2 => "MediocreEvaluation",
>= 1 => "MediocreEvaluation",
_ => "UnsatisfactoryEvaluation"
};
_customer.Bark(barkName, BarkOrder.FirstValid);
}
return TaskStatus.Failure;
}
return TaskStatus.Running;
}
private void HandleFoodInteraction()
{
var tycoonPlayer = GameManager.Instance.CurrentTycoonPlayer;
var carriedFoodData = tycoonPlayer.GetCurrentItemData();
if (carriedFoodData == null)
{
Debug.Log("플레이어가 가지고 있는 음식의 데이터가 없습니다.");
return;
}
if (carriedFoodData.Idx == _orderFoodIdx)
{
tycoonPlayer.GiveItem();
_foodBalloonUi.ReceiveFood();
_customer.SetFood(carriedFoodData);
if (carriedFoodData.Quality == ItemQuality.High)
{
_customer.AddHappyPoint(1);
}
_customer.SpineController.PlayAnimation(CustomerSpineAnimation.Eat2.ToString(), true);
}
}
private void SetPreferredFoods()
{
var dailyFoodSlotUis = TycoonUiManager.Instance.TycoonManagementUi.CookMenuUi.DailyFoodMenuUi.DailyFoodSlotUis;
FoodTaste[] preferredTastes = { _customerData.GetPreferredFood(0), _customerData.GetPreferredFood(1), _customerData.GetPreferredFood(2) };
foreach (var taste in preferredTastes)
{
var preferredFoods = dailyFoodSlotUis.FindAll(food => food.FoodData.Taste == taste);
if (preferredFoods.Count > 0)
{
var randomIndex = Random.Range(0, preferredFoods.Count);
_orderFoodIdx = preferredFoods[randomIndex].FoodData.Idx;
return;
}
}
var randomDailyFoodIndex = Random.Range(0, dailyFoodSlotUis.Count);
_orderFoodIdx = dailyFoodSlotUis[randomDailyFoodIndex].FoodData.Idx;
}
}
}