18 lines
569 B
C#
18 lines
569 B
C#
using UnityEngine;
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using UnityEngine.Rendering.Universal;
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[CreateAssetMenu(menuName = "Rendering/Curved World RP (Pipeline Asset)")]
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public class CurvedWorldRenderPipeline : UniversalRenderPipelineAsset
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{
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public Shader detailLitShader;
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public Shader wavingGrassShader;
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public Shader wavingGrassBillboardShader;
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public override Shader terrainDetailLitShader => detailLitShader;
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public override Shader terrainDetailGrassShader => wavingGrassShader;
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public override Shader terrainDetailGrassBillboardShader => wavingGrassBillboardShader;
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}
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