CapersProject/Assets/02.Scripts/Prop/Tycoon/Mushroom.cs
2024-11-21 20:05:59 +09:00

71 lines
1.8 KiB
C#

using System;
using UnityEngine;
namespace BlueWater.Tycoons
{
[Serializable]
public class Mushroom : InteractionFurniture
{
[SerializeField]
private float _playerHoldingTime = 3f;
[SerializeField]
private Sprite _heartSprite;
private bool _isPlayerInteracting;
private void Update()
{
if (IsShowing)
{
EventManager.InvokeHoldInteracting(HoldingElapsedTime);
}
if (HoldingElapsedTime >= 1f)
{
TycoonManager.Instance.TycoonStatus.CurrentPlayerHealth++;
Destroy();
}
if (_isPlayerInteracting)
{
HoldingElapsedTime += Time.deltaTime / _playerHoldingTime;
}
else
{
if (HoldingElapsedTime > 0f)
{
HoldingElapsedTime -= Time.deltaTime;
}
}
}
public override void Interaction()
{
GameManager.Instance.CurrentTycoonPlayer.IsCleaningFloor = true;
_isPlayerInteracting = true;
}
public override void CancelInteraction()
{
GameManager.Instance.CurrentTycoonPlayer.IsCleaningFloor = false;
_isPlayerInteracting = false;
}
public override bool CanInteraction()
{
return !GameManager.Instance.CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpAnything();
}
private void Destroy()
{
if (_isPlayerInteracting)
{
GameManager.Instance.CurrentTycoonPlayer.IsCleaningFloor = false;
}
Destroy(gameObject);
}
}
}