CapersProject/Assets/02.Scripts/Character/Npc/Crew/Cleaner/State/WalkingState.cs
2024-10-22 21:41:31 +09:00

34 lines
999 B
C#

using BlueWater.Interfaces;
namespace BlueWater.Npcs.Crews.Cleaner
{
public class WalkingState : IStateMachine<CleanerCrew>
{
public void EnterState(CleanerCrew character)
{
character.SpineController.PlayAnimation(CrewSpineAnimation.Walk, true);
}
public void UpdateState(CleanerCrew character)
{
if (!character.IsMoving)
{
character.StateMachineController.TransitionToState(character.IdleState, character);
}
else if (character.IsCleaningFloor)
{
character.StateMachineController.TransitionToState(character.CleaningFloorState, character);
}
else if (character.IsCleaningTable)
{
character.StateMachineController.TransitionToState(character.CleaningTableState, character);
}
}
public void ExitState(CleanerCrew character)
{
}
}
}