CapersProject/Assets/02.Scripts/SpriteDataSo.cs
2024-10-27 18:44:22 +09:00

20 lines
564 B
C#

using UnityEngine;
namespace BlueWater
{
[CreateAssetMenu(fileName = "SpriteData", menuName = "ScriptableObjects/SpriteData")]
public class SpriteDataSo : ScriptableObject
{
[field: SerializeField]
public Sprite Gold { get; private set; }
[field: SerializeField]
public Sprite EmptyBeerGlass { get; private set; }
[field: SerializeField]
public Sprite FullBeerGlass { get; private set; }
[field: SerializeField]
public Sprite Lock { get; private set; }
}
}