53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using BehaviorDesigner.Runtime.Tasks;
|
|
using BlueWater.Npcs.Crews.Server;
|
|
using UnityEngine;
|
|
|
|
namespace BlueWater.BehaviorTrees.Actions
|
|
{
|
|
[TaskCategory("Custom/Npc/Crew/ServerCrew")]
|
|
public class Serving : Conditional
|
|
{
|
|
private ServerCrew _serverCrew;
|
|
|
|
public override void OnAwake()
|
|
{
|
|
_serverCrew = GetComponent<ServerCrew>();
|
|
}
|
|
|
|
public override void OnStart()
|
|
{
|
|
if (_serverCrew.OrderedCustomer && _serverCrew.OrderedCustomer.CanInteractionCrew())
|
|
{
|
|
_serverCrew.OrderedCustomer.IsMatchedServer = true;
|
|
}
|
|
|
|
if (_serverCrew.CrewInteraction != null)
|
|
{
|
|
_serverCrew.AIMovement.Move(_serverCrew.CrewInteraction.CenterTransform.position);
|
|
}
|
|
}
|
|
|
|
public override TaskStatus OnUpdate()
|
|
{
|
|
if (!_serverCrew.CrewInteraction.CanInteractionCrew(_serverCrew))
|
|
{
|
|
_serverCrew.AIMovement.StopMove();
|
|
_serverCrew.CanNotServing();
|
|
return TaskStatus.Failure;
|
|
}
|
|
|
|
if (!_serverCrew.CanInteractionPosition()) return TaskStatus.Running;
|
|
|
|
_serverCrew.AIMovement.StopMove();
|
|
|
|
if (_serverCrew.CrewInteraction != null)
|
|
{
|
|
_serverCrew.CrewInteraction.InteractionCrew(_serverCrew);
|
|
return TaskStatus.Success;
|
|
}
|
|
|
|
_serverCrew.CanNotServing();
|
|
return TaskStatus.Failure;
|
|
}
|
|
}
|
|
} |