39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using BehaviorDesigner.Runtime.Tasks;
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using BlueWater.Npcs.Crews.Server;
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using BlueWater.Tycoons;
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using UnityEngine;
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namespace BlueWater.BehaviorTrees.Actions
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{
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[TaskCategory("Custom/Npc/Crew/ServerCrew")]
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public class Refind : Action
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{
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private ServerCrew _serverCrew;
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public override void OnAwake()
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{
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_serverCrew = GetComponent<ServerCrew>();
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}
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public override TaskStatus OnUpdate()
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{
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var tycoonManager = TycoonManager.Instance;
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var orderedCustomer = tycoonManager.CustomerController.FindCustomerMatchingItem(_serverCrew.CurrentPickupItem);
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if (orderedCustomer)
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{
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_serverCrew.OnMission(orderedCustomer, orderedCustomer, ActionType.ServingToCustomer);
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return TaskStatus.Success;
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}
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var emptyServingTable = tycoonManager.ServingTableController.FindEmptyServingTable();
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if (emptyServingTable)
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{
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_serverCrew.OnMission(emptyServingTable, null, ActionType.PlaceOnServingTable);
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return TaskStatus.Success;
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}
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return TaskStatus.Running;
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}
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}
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} |