CapersProject/Assets/02.Scripts/Ui/Combat/CombatUiManager.cs
Nam Tae Gun 87aa509cfc #7, #8 타이쿤 손님 테이블 상호작용 및 손님 Ai 추가
+ ItemTable excel, json, so 수정
+ 손님 추가 -> 빈 자리 찾기 -> 음료 주문 -> 퇴장 구현
+ 일부 BehaviorTree Action 변경
2024-06-19 03:16:19 +09:00

182 lines
5.7 KiB
C#

using System;
using System.Collections.Generic;
using BlueWater.Items;
using BlueWater.Maps;
using DG.Tweening;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace BlueWater.Uis
{
public class CombatUiManager : Singleton<CombatUiManager>
{
[field: Title("UI")]
[field: SerializeField]
public Canvas MainCanvas { get; private set; }
[field: SerializeField]
public CombatSkillUi CombatSkillUi { get; private set; }
[field: SerializeField]
public FieldBossHealthPointUi FieldBossHealthPointUi { get; private set; }
[field: SerializeField]
public PlayerHealthPointUi PlayerHealthPointUi { get; private set; }
[field: SerializeField]
public ItemLootUi ItemLootUi { get; private set; }
[field: SerializeField]
public CombatItemInventoryUi CombatItemInventoryUi { get; private set; }
[field: SerializeField]
public GameOverPopupUi GameOverPopupUi { get; private set; }
[field: SerializeField]
public ClearPopupUi ClearPopupUi { get; private set; }
[field: SerializeField]
public MenuPopupUi CombatMenuPopupUi { get; private set; }
[field: SerializeField]
public CombatTutorialUi CombatTutorialUi { get; private set; }
[SerializeField]
private Image _fadeImage;
[Title("효과")]
[SerializeField]
private Vector2 _fadeInOutDuration = new(0.2f, 0.3f);
public List<PopupUi> PopupUiList { get; private set; }
protected override void OnAwake()
{
InitializeComponents();
}
private void OnEnable()
{
PopupUi.OnPopupUiOpenEvent += RegisterPopup;
PopupUi.OnPopupUiCloseEvent += UnregisterPopup;
}
private void Start()
{
Invoke(nameof(StartTutorial), 0.1f);
}
private void StartTutorial()
{
CombatTutorialUi.ShowFirstTutorialUi();
}
private void OnDisable()
{
PopupUi.OnPopupUiOpenEvent -= RegisterPopup;
PopupUi.OnPopupUiCloseEvent -= UnregisterPopup;
}
[Button("셋팅 초기화")]
private void InitializeComponents()
{
MainCanvas = GetComponent<Canvas>();
CombatSkillUi = MainCanvas.transform.Find("CombatSkillUi").GetComponent<CombatSkillUi>();
FieldBossHealthPointUi = MainCanvas.transform.Find("FieldBossHealthPointUi").GetComponent<FieldBossHealthPointUi>();
PlayerHealthPointUi = MainCanvas.transform.Find("PlayerHealthPointUi").GetComponent<PlayerHealthPointUi>();
ItemLootUi = MainCanvas.transform.Find("ItemLootUi").GetComponent<ItemLootUi>();
CombatItemInventoryUi = MainCanvas.transform.Find("CombatItemInventoryUi").GetComponent<CombatItemInventoryUi>();
GameOverPopupUi = MainCanvas.transform.Find("GameOverPopupUi").GetComponent<GameOverPopupUi>();
ClearPopupUi = MainCanvas.transform.Find("ClearPopupUi").GetComponent<ClearPopupUi>();
CombatMenuPopupUi = MainCanvas.transform.Find("CombatMenuPopupUi").GetComponent<MenuPopupUi>();
CombatTutorialUi = MainCanvas.transform.Find("CombatTutorialUi").GetComponent<CombatTutorialUi>();
_fadeImage = MainCanvas.transform.Find("FadeImage").GetComponent<Image>();
PopupUiList = new List<PopupUi>(8);
}
private void RegisterPopup(PopupUi popup)
{
if (!PopupUiList.Contains(popup))
{
PopupUiList.Add(popup);
}
}
private void UnregisterPopup(PopupUi popup)
{
if (PopupUiList.Contains(popup))
{
PopupUiList.Remove(popup);
}
}
public void CloseLastPopup()
{
if (PopupUiList.Count <= 0) return;
PopupUiList[^1].Close();
}
public void CloseAllPopup()
{
var tempList = new List<PopupUi>(PopupUiList);
foreach (var popup in tempList)
{
popup.Close();
}
PopupUiList.Clear();
}
public void FadeInOut()
{
_fadeImage.enabled = true;
_fadeImage.color = new Color(1, 1, 1, 0);
_fadeImage.DOFade(1f, _fadeInOutDuration.x).OnComplete(() =>
{
_fadeImage.DOFade(0f, _fadeInOutDuration.y).OnComplete(() =>
{
_fadeImage.enabled = false;
});
});
}
public void RestartCurrentStage()
{
MapManager.Instance.InitializeMap();
CloseAllPopup();
}
public void MoveNextStage()
{
DataManager.Instance.CurrentSaveStage++;
RestartCurrentStage();
}
public void MoveSelectStage(int stage)
{
DataManager.Instance.CurrentSaveStage = (SaveStage)stage;
RestartCurrentStage();
}
public void MoveTitleScene()
{
PostProcessingManager.Instance.ToggleRendererFeature(RendererFeatureName.GrayscaleRenderPassFeature, false);
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
SceneManager.LoadScene("00.CombatTitle");
}
public void QuitGame()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}
}