+ ItemTable excel, json, so 수정 + 손님 추가 -> 빈 자리 찾기 -> 음료 주문 -> 퇴장 구현 + 일부 BehaviorTree Action 변경
55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
using System;
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using BlueWater.Interfaces;
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using UnityEngine;
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namespace BlueWater.Items
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{
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public enum ItemCategory
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{
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None = 0,
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FoodIngredient,
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Currency,
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Dish,
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Drink,
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Quest = 9
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}
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public enum ItemType
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{
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None = 0,
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Meat,
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Fish,
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Egg,
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Fruit,
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Shellfish,
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Seasoning
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}
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[Serializable]
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public class ItemData : IIdx
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{
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[field: SerializeField, Tooltip("고유 식별 ID")]
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public int Idx { get; set; }
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[field: SerializeField, Tooltip("이름")]
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public string Name { get; set; }
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[field: SerializeField, Tooltip("아이템 종류")]
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public ItemCategory Category { get; set; }
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[field: SerializeField, Tooltip("재료 종류")]
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public ItemType Type { get; set; }
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[field: SerializeField, Tooltip("가격")]
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public int Price { get; set; }
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[field: SerializeField, Tooltip("무게")]
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public int Weight { get; set; }
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[field: SerializeField, Tooltip("스프라이트")]
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public Sprite Sprite { get; set; }
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[field: SerializeField, Tooltip("설명"), TextArea(3, 10)]
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public string Description { get; set; }
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}
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} |