CapersProject/Assets/02.Scripts/BlueWater/LocalizationManager.cs
2025-02-03 19:03:41 +09:00

119 lines
3.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Localization.Settings;
namespace BlueWater
{
public enum LocaleType
{
Korean = 0,
English = 1,
ChineseSimplified = 2,
ChineseTradition = 3,
Japanese = 4,
Spanish = 5,
Russian = 6,
French = 7
}
public class LocalizationManager : Singleton<LocalizationManager>
{
public bool IsInitialized;
[SerializeField]
private List<Material> _usedFontMaterials = new();
[SerializeField]
private float _defaultOutlineSize = 0.2f;
[SerializeField]
private float _chineseOutlineSize = 0.05f;
private bool _isChanging;
private static readonly int OutlineWidthHash = Shader.PropertyToID("_OutlineWidth");
private void Start()
{
var index = ES3.Load(SaveData.Locale, GetCurrentLocaleIndex());
ChangeLocale((LocaleType)index, () => IsInitialized = true);
}
/// <summary>
/// <para>0 - 한국어</para>
/// 1 - 영어
/// </summary>
/// <param name="index"></param>
[Button("언어 변경")]
public void ChangeLocale(LocaleType localeType, Action completeEvent = null)
{
if (_isChanging) return;
StartCoroutine(ChangeLocaleCoroutine(localeType, completeEvent));
}
private IEnumerator ChangeLocaleCoroutine(LocaleType localeType, Action completeEvent)
{
_isChanging = true;
yield return LocalizationSettings.InitializationOperation;
LocalizationSettings.SelectedLocale = LocalizationSettings.AvailableLocales.Locales[(int)localeType];
if (localeType is LocaleType.ChineseSimplified or LocaleType.ChineseTradition or LocaleType.Japanese)
{
SetMaterialOutline(_chineseOutlineSize);
}
else
{
SetMaterialOutline(_defaultOutlineSize);
}
ES3.Save(SaveData.Locale, (int)localeType);
_isChanging = false;
completeEvent?.Invoke();
}
public int GetCurrentLocaleIndex()
{
var selectedLocale = LocalizationSettings.SelectedLocale;
var locales = LocalizationSettings.AvailableLocales.Locales;
for (var i = 0; i < locales.Count; i++)
{
if (locales[i] == selectedLocale)
{
return i;
}
}
return -1;
}
public string GetLocaleDisplayName(LocaleType localeType)
{
return localeType switch
{
LocaleType.Korean => "한국어",
LocaleType.English => "English",
LocaleType.ChineseSimplified => "中文(简体)",
LocaleType.ChineseTradition => "中文(繁體)",
LocaleType.Japanese => "日本語",
LocaleType.Spanish => "Español",
LocaleType.Russian => "Русский",
LocaleType.French => "Français",
_ => "Unknown"
};
}
public void SetMaterialOutline(float value)
{
foreach (var element in _usedFontMaterials)
{
element.SetFloat(OutlineWidthHash, value);
}
}
}
}