CapersProject/Assets/02.Scripts/BlueWater/Character/Enemy/Boss/TitanSlime/TitanSlime.cs
2025-02-03 19:03:41 +09:00

112 lines
3.8 KiB
C#

using System.Collections;
using BlueWater.Items;
using BlueWater.Maps;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Enemies.Bosses.TitanSlime
{
public class TitanSlime : AnimatorBoss
{
// Variables
#region Variables
[Title("TitanSlime 컴포넌트")]
[SerializeField]
private SpriteRenderer _rabbit;
public TitanSlimeData TitanSlimeData { get; private set; }
[field: SerializeField]
public TitanSlimeState TitanSlimeState { get; private set; }
private TitanSlimeMapController _titanSlimeMapController;
public float MinCoolDown { get; private set; }
public float MaxCoolDown { get; private set; }
#endregion
// Initialize methods
#region Initialize methods
protected override void InitializeComponents()
{
base.InitializeComponents();
_rabbit = VisualLook.Find("Rabbit").GetComponent<SpriteRenderer>();
TitanSlimeData = BossData as TitanSlimeData;
_titanSlimeMapController = MapManager.Instance.TitanSlimeMapController;
}
public void Initialize(int level, bool hasRabbit)
{
StartCoroutine(InitializeCoroutine(level, hasRabbit));
}
private IEnumerator InitializeCoroutine(int level, bool hasRabbit)
{
HitBoxCollider.enabled = false;
_rabbit.enabled = false;
var titanSlimeState = TitanSlimeData.TitanSlimeState.Find(list => list.Level == level);
TitanSlimeState = new TitanSlimeState(titanSlimeState, hasRabbit);
transform.localScale = Vector3.one * TitanSlimeState.Size;
MinCoolDown = TitanSlimeState.RandomCooldown.x;
MaxCoolDown = TitanSlimeState.RandomCooldown.y;
BossHealthPoint.Initialize(TitanSlimeState.HasRabbit, TitanSlimeState.MaxHp,
TitanSlimeData.DisplayName, _titanSlimeMapController.ParticleInstanceLocation);
BossSkillController.Initialize(BossData.SkillDataList);
if (TitanSlimeState.HasRabbit && titanSlimeState.Level == 1)
{
yield return IsInitialized;
yield return StartCoroutine(DissolveCoroutine(0f, 1f, SpawnDissolveTime));
}
else
{
SpriteRenderer.enabled = true;
}
_rabbit.enabled = TitanSlimeState.HasRabbit;
BehaviorTree.EnableBehavior();
HitBoxCollider.enabled = true;
}
#endregion
// Methods
#region Methods
protected override void Die()
{
BossSkillController.StopAllCoroutine();
BehaviorTree.DisableBehavior();
HitBoxCollider.enabled = false;
if (Rigidbody)
{
Rigidbody.linearVelocity = Vector3.zero;
Rigidbody.isKinematic = true;
}
if (TitanSlimeState.Level == 4 && TitanSlimeState.HasRabbit)
{
ItemManager.Instance.ItemDropRandomPosition(BossData.CharacterIdx, transform.position);
_titanSlimeMapController.ClearMap(gameObject);
Destroy(gameObject);
return;
}
if (TitanSlimeState.Level <= 4)
{
EnemyManager.Instance.SpawnSplitSlimes(transform.position, TitanSlimeState.Level + 1,
TitanSlimeState.HasRabbit, _titanSlimeMapController.EnemyInstanceLocation);
}
Destroy(gameObject);
}
public void AddForce(Vector3 force, ForceMode forceMode) => Rigidbody.AddForce(force, forceMode);
#endregion
}
}