15 lines
471 B
C#
15 lines
471 B
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace BlueWater.Enemies.Bosses.SandMole
|
|
{
|
|
[CreateAssetMenu(fileName = "SandMoleData", menuName = "ScriptableObjects/Enemy/SandMoleData")]
|
|
public class SandMoleData : BossData
|
|
{
|
|
[field: SerializeField]
|
|
public float MoveSpeed { get; private set; } = 3f;
|
|
|
|
[field: SerializeField]
|
|
public List<SummonMiniSandMole> SummonMiniSandMoles { get; private set; }
|
|
}
|
|
} |