189 lines
5.4 KiB
C#
189 lines
5.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using BlueWater.Audios;
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using BlueWater.Items;
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using BlueWater.Maps;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace BlueWater.Enemies.Bosses.SandMole
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{
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public enum SandMoleSkill
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{
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None = 0,
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GateOfSpikes,
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MultiThrowSpikes,
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SingleRoll,
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SpikeBarrage
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}
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public enum SandMoleSkin
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{
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Idle = 0,
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Normal,
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Spin
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}
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public enum SandMoleAnimation
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{
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None = 0,
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Die,
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DigIn,
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DigOut,
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Idle,
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Roar,
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Spin,
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SpinReady,
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SpinReady2,
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Stun,
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ShootingStart,
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ShootingIdle,
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ShootingEnd
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}
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public class SandMole : SpineBoss
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{
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// Variables
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#region Variables
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[field: Title("SandMole 컴포넌트")]
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[field: SerializeField, Required]
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public SandMoleStatus SandMoleStatus { get; private set; }
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private List<SummonMiniSandMole> _summonMiniSandMoles;
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public SandMoleData SandMoleData { get; private set; }
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public SandMoleMapController SandMoleMapController { get; private set; }
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#endregion
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// Unity events
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#region Unity events
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protected override void Update()
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{
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base.Update();
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HandleMovement();
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FlipVisualLook();
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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BossHealthPoint.OnHealthChanged -= SummonMiniSandMole;
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}
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#endregion
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// Initialize methods
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#region Initialize methods
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protected override void InitializeComponents()
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{
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base.InitializeComponents();
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SandMoleStatus = GetComponent<SandMoleStatus>();
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SandMoleData = BossData as SandMoleData;
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if (SandMoleData != null)
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{
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_summonMiniSandMoles = SandMoleData.SummonMiniSandMoles.ConvertAll(mole => new SummonMiniSandMole(mole));
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}
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SandMoleMapController = MapManager.Instance.SandMoleMapController;
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}
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public override void Initialize()
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{
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StartCoroutine(InitializeCoroutine());
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}
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private IEnumerator InitializeCoroutine()
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{
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HitBoxCollider.enabled = false;
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BossHealthPoint.Initialize(true, SandMoleData.MaxHealthPoint,
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SandMoleData.DisplayName, SandMoleMapController.ParticleInstanceLocation);
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BossHealthPoint.OnHealthChanged += SummonMiniSandMole;
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BossSkillController.Initialize(BossData.SkillDataList);
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SetMoveSpeed(SandMoleData.MoveSpeed);
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StopMove();
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yield return IsInitialized;
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yield return StartCoroutine(DissolveCoroutine(0f, 1f, SpawnDissolveTime));
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SpineController.SetSkin(SandMoleSkin.Normal.ToString());
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var isCameraShakeActive = false;
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var roarTrack = SpineController.PlayAnimation(SandMoleAnimation.Roar.ToString(), false);
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while (!roarTrack.IsComplete)
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{
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if (CurrentHealthPoint == 0) yield break;
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if (roarTrack.TrackTime >= 1f && !isCameraShakeActive)
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{
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AudioManager.Instance.PlaySfx("SandMoleCry");
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VisualFeedbackManager.Instance.CameraShake(CombatCameraManager.Instance.BaseCombatCamera, 2f, 1f);
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isCameraShakeActive = true;
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}
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yield return null;
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}
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BehaviorTree.EnableBehavior();
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HitBoxCollider.enabled = true;
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}
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#endregion
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// Methods
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#region Methods
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protected override void Die()
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{
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StartCoroutine(DieCoroutine());
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}
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private IEnumerator DieCoroutine()
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{
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BossSkillController.StopAllCoroutine();
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SandMoleStatus.StopAllCoroutine();
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BehaviorTree.DisableBehavior();
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StopMove();
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HitBoxCollider.enabled = false;
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if (Rigidbody)
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{
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Rigidbody.linearVelocity = Vector3.zero;
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Rigidbody.isKinematic = true;
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}
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SpineController.SetSkin(SandMoleSkin.Idle.ToString());
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var dieTrack = SpineController.PlayAnimation(SandMoleAnimation.Die.ToString(), false);
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SandMoleMapController.ClearMap(gameObject);
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yield return new WaitUntil(() => dieTrack.IsComplete);
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yield return StartCoroutine(DissolveCoroutine(1f, 0f, DieDissolveTime));
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ItemManager.Instance.ItemDropRandomPosition(BossData.CharacterIdx, transform.position);
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Destroy(gameObject);
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}
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private void SummonMiniSandMole(int currentHp, string bossName)
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{
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if (currentHp == 0) return;
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var currentHealthPercentage = (float)currentHp / BossData.MaxHealthPoint * 100f;
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foreach (var element in _summonMiniSandMoles)
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{
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if (currentHealthPercentage > element.HealthPercentage || element.SummonTrigger) continue;
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SandMoleMapController.SummonMiniSandMole();
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element.SummonTrigger = true;
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}
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}
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#endregion
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}
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} |