CapersProject/Assets/02.Scripts/BlueWater/Character/Enemy/Boss/SandMole/MiniSandMole.cs
2025-02-03 19:03:41 +09:00

85 lines
2.6 KiB
C#

using System.Collections;
using BlueWater.Audios;
using UnityEngine;
namespace BlueWater.Enemies.Bosses.SandMole
{
public class MiniSandMole : SandMole
{
// Initialize methods
#region Initialize methods
public override void Initialize()
{
StartCoroutine(InitializeCoroutine());
}
private IEnumerator InitializeCoroutine()
{
HitBoxCollider.enabled = false;
BossHealthPoint.Initialize(false, BossData.MaxHealthPoint,
BossData.DisplayName, SandMoleMapController.ParticleInstanceLocation);
BossSkillController.Initialize(BossData.SkillDataList);
SetMoveSpeed(SandMoleData.MoveSpeed);
StopMove();
yield return IsInitialized;
yield return StartCoroutine(DissolveCoroutine(0f, 1f, SpawnDissolveTime));
SpineController.SetSkin(SandMoleSkin.Normal.ToString());
var isRoar = false;
var roarTrack = SpineController.PlayAnimation(SandMoleAnimation.Roar.ToString(), false);
while (!roarTrack.IsComplete)
{
if (CurrentHealthPoint == 0) yield break;
if (roarTrack.TrackTime >= 1f && !isRoar)
{
AudioManager.Instance.PlaySfx("MiniSandMoleCry");
isRoar = true;
}
yield return null;
}
BehaviorTree.EnableBehavior();
HitBoxCollider.enabled = true;
}
#endregion
// Methods
#region Methods
protected override void Die()
{
StartCoroutine(DieCoroutine());
}
private IEnumerator DieCoroutine()
{
BossSkillController.StopAllCoroutine();
SandMoleStatus.StopAllCoroutine();
BehaviorTree.DisableBehavior();
StopMove();
HitBoxCollider.enabled = false;
if (Rigidbody)
{
Rigidbody.linearVelocity = Vector3.zero;
Rigidbody.isKinematic = true;
}
SpineController.SetSkin(SandMoleSkin.Idle.ToString());
var dieTrack = SpineController.PlayAnimation(SandMoleAnimation.Die.ToString(), false);
yield return new WaitUntil(() => dieTrack.IsComplete);
yield return StartCoroutine(DissolveCoroutine(1f, 0f, DieDissolveTime));
Destroy(gameObject);
}
#endregion
}
}