85 lines
2.6 KiB
C#
85 lines
2.6 KiB
C#
using System.Collections;
|
|
using BlueWater.Audios;
|
|
using UnityEngine;
|
|
|
|
namespace BlueWater.Enemies.Bosses.SandMole
|
|
{
|
|
public class MiniSandMole : SandMole
|
|
{
|
|
// Initialize methods
|
|
#region Initialize methods
|
|
|
|
public override void Initialize()
|
|
{
|
|
StartCoroutine(InitializeCoroutine());
|
|
}
|
|
|
|
private IEnumerator InitializeCoroutine()
|
|
{
|
|
HitBoxCollider.enabled = false;
|
|
BossHealthPoint.Initialize(false, BossData.MaxHealthPoint,
|
|
BossData.DisplayName, SandMoleMapController.ParticleInstanceLocation);
|
|
BossSkillController.Initialize(BossData.SkillDataList);
|
|
SetMoveSpeed(SandMoleData.MoveSpeed);
|
|
StopMove();
|
|
|
|
yield return IsInitialized;
|
|
yield return StartCoroutine(DissolveCoroutine(0f, 1f, SpawnDissolveTime));
|
|
|
|
SpineController.SetSkin(SandMoleSkin.Normal.ToString());
|
|
var isRoar = false;
|
|
var roarTrack = SpineController.PlayAnimation(SandMoleAnimation.Roar.ToString(), false);
|
|
while (!roarTrack.IsComplete)
|
|
{
|
|
if (CurrentHealthPoint == 0) yield break;
|
|
|
|
if (roarTrack.TrackTime >= 1f && !isRoar)
|
|
{
|
|
AudioManager.Instance.PlaySfx("MiniSandMoleCry");
|
|
isRoar = true;
|
|
}
|
|
|
|
yield return null;
|
|
}
|
|
|
|
BehaviorTree.EnableBehavior();
|
|
HitBoxCollider.enabled = true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
// Methods
|
|
#region Methods
|
|
|
|
protected override void Die()
|
|
{
|
|
StartCoroutine(DieCoroutine());
|
|
}
|
|
|
|
private IEnumerator DieCoroutine()
|
|
{
|
|
BossSkillController.StopAllCoroutine();
|
|
SandMoleStatus.StopAllCoroutine();
|
|
BehaviorTree.DisableBehavior();
|
|
StopMove();
|
|
|
|
HitBoxCollider.enabled = false;
|
|
if (Rigidbody)
|
|
{
|
|
Rigidbody.linearVelocity = Vector3.zero;
|
|
Rigidbody.isKinematic = true;
|
|
}
|
|
|
|
SpineController.SetSkin(SandMoleSkin.Idle.ToString());
|
|
var dieTrack = SpineController.PlayAnimation(SandMoleAnimation.Die.ToString(), false);
|
|
|
|
yield return new WaitUntil(() => dieTrack.IsComplete);
|
|
|
|
yield return StartCoroutine(DissolveCoroutine(1f, 0f, DieDissolveTime));
|
|
|
|
Destroy(gameObject);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |