CapersProject/Assets/02.Scripts/BlueWater/Character/Enemy/Boss/Rhinoceros/Rhinoceros.cs
2025-02-03 19:03:41 +09:00

97 lines
2.8 KiB
C#

using System.Collections;
using BlueWater.Items;
using BlueWater.Maps;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Enemies.Bosses.Rhinoceros
{
public enum RhinocerosSkill
{
None = 0,
BullCharge = 1,
HammerSlam = 2,
MeteorSwing = 3,
SeismicThrust = 4,
SkyFallSmash = 5
}
public class Rhinoceros : AnimatorBoss
{
// Variables
#region Variables
[field: Title("Rhinoceros 컴포넌트")]
public RhinocerosData RhinocerosData { get; private set; }
public BossMapController BossMapController { get; private set; }
#endregion
// Initialize methods
#region Initialize methods
protected override void InitializeComponents()
{
base.InitializeComponents();
RhinocerosData = BossData as RhinocerosData;
BossMapController = MapManager.Instance.RhinocerosMapController;
}
public override void Initialize()
{
StartCoroutine(InitializeCoroutine());
}
private IEnumerator InitializeCoroutine()
{
BossHealthPoint.Initialize(true, RhinocerosData.MaxHealthPoint,
RhinocerosData.DisplayName, BossMapController.ParticleInstanceLocation);
BossSkillController.Initialize(BossData.SkillDataList);
SetMoveSpeed(RhinocerosData.MoveSpeed);
StopMove();
yield return IsInitialized;
yield return StartCoroutine(DissolveCoroutine(0f, 1f, SpawnDissolveTime));
BehaviorTree.EnableBehavior();
HitBoxCollider.enabled = true;
}
#endregion
// Methods
#region Methods
protected override void Die()
{
StartCoroutine(DieCoroutine());
}
private IEnumerator DieCoroutine()
{
BossSkillController.StopAllCoroutine();
BehaviorTree.DisableBehavior();
StopMove();
HitBoxCollider.enabled = false;
if (Rigidbody)
{
Rigidbody.linearVelocity = Vector3.zero;
Rigidbody.isKinematic = true;
}
AnimationController.SetAnimationTrigger("isDead");
BossMapController.ClearMap(gameObject);
yield return new WaitUntil(() => AnimationController.GetCurrentAnimationNormalizedTime() >= 1f);
yield return StartCoroutine(DissolveCoroutine(1f, 0f, DieDissolveTime));
ItemManager.Instance.ItemDropRandomPosition(BossData.CharacterIdx, transform.position);
Destroy(gameObject);
}
#endregion
}
}