97 lines
2.8 KiB
C#
97 lines
2.8 KiB
C#
using System.Collections;
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using BlueWater.Items;
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using BlueWater.Maps;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace BlueWater.Enemies.Bosses.Rhinoceros
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{
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public enum RhinocerosSkill
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{
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None = 0,
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BullCharge = 1,
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HammerSlam = 2,
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MeteorSwing = 3,
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SeismicThrust = 4,
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SkyFallSmash = 5
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}
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public class Rhinoceros : AnimatorBoss
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{
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// Variables
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#region Variables
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[field: Title("Rhinoceros 컴포넌트")]
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public RhinocerosData RhinocerosData { get; private set; }
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public BossMapController BossMapController { get; private set; }
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#endregion
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// Initialize methods
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#region Initialize methods
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protected override void InitializeComponents()
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{
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base.InitializeComponents();
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RhinocerosData = BossData as RhinocerosData;
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BossMapController = MapManager.Instance.RhinocerosMapController;
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}
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public override void Initialize()
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{
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StartCoroutine(InitializeCoroutine());
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}
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private IEnumerator InitializeCoroutine()
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{
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BossHealthPoint.Initialize(true, RhinocerosData.MaxHealthPoint,
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RhinocerosData.DisplayName, BossMapController.ParticleInstanceLocation);
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BossSkillController.Initialize(BossData.SkillDataList);
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SetMoveSpeed(RhinocerosData.MoveSpeed);
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StopMove();
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yield return IsInitialized;
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yield return StartCoroutine(DissolveCoroutine(0f, 1f, SpawnDissolveTime));
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BehaviorTree.EnableBehavior();
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HitBoxCollider.enabled = true;
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}
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#endregion
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// Methods
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#region Methods
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protected override void Die()
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{
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StartCoroutine(DieCoroutine());
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}
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private IEnumerator DieCoroutine()
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{
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BossSkillController.StopAllCoroutine();
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BehaviorTree.DisableBehavior();
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StopMove();
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HitBoxCollider.enabled = false;
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if (Rigidbody)
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{
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Rigidbody.linearVelocity = Vector3.zero;
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Rigidbody.isKinematic = true;
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}
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AnimationController.SetAnimationTrigger("isDead");
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BossMapController.ClearMap(gameObject);
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yield return new WaitUntil(() => AnimationController.GetCurrentAnimationNormalizedTime() >= 1f);
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yield return StartCoroutine(DissolveCoroutine(1f, 0f, DieDissolveTime));
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ItemManager.Instance.ItemDropRandomPosition(BossData.CharacterIdx, transform.position);
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Destroy(gameObject);
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}
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#endregion
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}
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} |