11 lines
326 B
C#
11 lines
326 B
C#
using UnityEngine;
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namespace BlueWater.Enemies.Bosses.GhostBarrel
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{
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[CreateAssetMenu(fileName = "GhostBarrelData", menuName = "ScriptableObjects/Enemy/GhostBarrelData")]
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public class GhostBarrelData : BossData
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{
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[field: SerializeField]
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public float MoveSpeed { get; private set; } = 3f;
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}
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} |